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C/C++ library with functions and datastructures which come in handy with 3D programming. F.e. it contains a 3Dstudio MAX' ASE importer/compiler, vectormath functions etc. It's developed as an add-on library for DemoGL, but can be used by any other program
The OpenGL Class Library (GLCL) is intented to be a set of C++ classes,
available through static and dynamic libraries, that will allow the
developer to create OpenGL applications using C++ quickly.
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A work in progress. obScene will be a highly photo-realistic raytracer which includes fractal primitives, advanced lighting/texture effects and python scripting access.
A real-time 3d rendering engine, suitable for both research and use in productive environments. Written in C++, it is highly optimized and provides an easy and well-documented API.
Its a windows Dialog based application written in Visual C++/MFC that solves a scrambled Rubik's cube, showing the steps. A Rubik's cube configuration can be entered into the program using the 2D view. The 3D view was written using OpenGL.
This software transforms an .obj 3D object into a vaporous copy. The process is based on IFS (Iterated Function System), several parameters can be defined by the user.
This project develops a sound rendering plugin for the 3D animation package Maya from Autodesk. The name of the project comes from the latin word crepo, which means "to sound".