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A work in progress. obScene will be a highly photo-realistic raytracer which includes fractal primitives, advanced lighting/texture effects and python scripting access.
A real-time 3d rendering engine, suitable for both research and use in productive environments. Written in C++, it is highly optimized and provides an easy and well-documented API.
This software transforms an .obj 3D object into a vaporous copy. The process is based on IFS (Iterated Function System), several parameters can be defined by the user.
This project develops a sound rendering plugin for the 3D animation package Maya from Autodesk. The name of the project comes from the latin word crepo, which means "to sound".
WoW Model Viewer is an application that uses the WoW MPQ files to create character and npc models that can be used for graphics or machinima. The project was originally created by Darkjk, who left the source for developers to use should the need arise.
Multi-projector immersion software for arbitrary projection surfaces, with automatic camera-estimated image deformation, color balance and edge blending. It handles video, images, 3D models, and immersive sound synchronization.
The JitOgre Project is a Jitter external for Cycling 74's Max graphical data flow language, which embeds the Ogre3D rendering engine, exposing its functionality to the Max-Jitter environment.