Showing 927 open source projects for "gnu/linux"

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  • 1
    GSL is aimed at providing a tool for rapid graphical programming. GSL is an object-oriented script language with graphical support. Its goal is to provide an easy way to specify worlds and at the same time enable the coding of behaviours of those worlds.
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  • 2
    Imagine the world of Wolfenstein 3D, one of the most groundbreaking FPS games of all time, modernized, in its own, new engine, running under OpenGL. Welcome to Orpheon.
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  • 3
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  • 4
    A Free General 3D Graphics API for use in 3D Game/Visualization Projects. Fully C++ Class based API, support for OpenGL hardware acceleration and other optimization methods like Octrees. Cube Mapping, Multitexturing and more. Direct loading of (View3DS)
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  • 5
    The GLOW Toolkit is a cross-platform user interface framework for building interactive applications using OpenGL or similar APIs. It provides an object-oriented API and an extensible library of cross-platform widgets.
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  • 6
    The PowerPov rendering tool is more than a graphical front-end to PovRay. It includes scripting capabilities and even allows one to use embedded code in PovRay files, thus making easy to use complex and repetitive shapes.
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  • 7
    LGPL Open Inventor (tm) C++ API using OpenGL from original SGI source. Inventor is the standard API for developers of Windows, Linux, and other Unix 3D applications. Current version only works on Irix and Linux. Port in progress to other platforms.
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  • 8
    gltt is a library that allows you to read and draw TrueType fonts in any OpenGL application. It supports bitmapped and anti-aliased font drawing as well as vectorized and polygonized drawing.
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  • 9
    Kobayashi Maru is a free, expandable, portable, multi-theme Open Source 3D-Space Fight Simulator in the traditions of games like Elite, X-Wing vs. Tie-Fighter or Wing Commander. KobayashiMaru is portable to any platform featuring OpenGL.
    Downloads: 0 This Week
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  • 10
    A C++ raytracer library.
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  • 11
    Conic Planet is a CGI application which renders a photo-realistic real-time image of the Earth and other planets. It has support for Azimuthal, Mercator, Mollweide, Orthographic, and Rectangular projections. It also shows the current cloud covering.
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  • 12
    DISCONTINUED SimSimSim offers help for writing simulation-like programs, by taking care of mundane issues such as managing the display window, 3D rendering (X, OpenGL, etc), simulation control (start/stop), random number generation, settings, message l
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  • 13
    This was going to be a 3D CRPG written in c++, now it will probably be some sort of CRPG written in C# with DriectX 9.
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  • 14
    The OpenGL Class Library (GLCL) is intented to be a set of C++ classes, available through static and dynamic libraries, that will allow the developer to create OpenGL applications using C++ quickly.
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  • 15
    A System for Rendering Graphics with Java and C++
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  • 16
    A 3D System for System Visualization, System Administration and intended to be a platform for VR Apps in the future.
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  • 17
    OpenGL, OpenAL, OpenIL(DevIL) based 3D rendering engine.
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  • 18
    The aim of BackwardX is to implement the API of DirectX on Linux such that games can be easily ported from Windows to Linux.
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  • 19
    Raytracer for the CellBE architecture, ie Playstation :].
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  • 20
    Multi-projector immersion software for arbitrary projection surfaces, with automatic camera-estimated image deformation, color balance and edge blending. It handles video, images, 3D models, and immersive sound synchronization.
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  • 21
    4D acceleration structures for ray tracing
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  • 22
    OgrePx set the link between 3d engine Ogre and PhysX Physics System. WARNING! Now, there no any stable release, and I don't recommend you to download anything. Check it at July 2008.
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  • 23
    A small multi-platform and multi-API graphic engine in C++
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  • 24
    'PhotonRenderer (unix:photonrenderer)' is a 3d image generation component or api set.
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  • 25
    A library and many frontends written to achieve an unbiased renderer with many features and good performance.
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