Showing 83 open source projects for "source code computer"

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  • 1

    FMesh

    NOTE: Use Fltk_Contour insted this code!

    NOTE: Use Fltk_Contour insted this code! FMesh is a simply scientific data visualization tool based on OpenGL. FMesh can generate 2D and 3D graph of contour and color maps for any (x,y,z) scattered data set, many other options are included.
    Downloads: 0 This Week
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  • 2
    Educational 3D graphics library and examples using OpenGL and software rendering. Companion code to the books "Linux 3D Graphics Programming" and "Advanced Linux 3D Graphics Programming" by Norman Lin.
    Downloads: 0 This Week
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  • 3
    Fully customizable and configurable global illumination ray tracer written in C++. H-RT is a research project aimed at comparing popular and less popular light reflection models. You can obtain the source code of H-RayTracer at (Mercurial repository): https://bitbucket.org/bayger/hrt
    Downloads: 0 This Week
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  • 4
    Ocelot3D is a 3D Engine based on DirectX9. It uses direct3D features and it's full integrable with d3d code. You can also extend the engine thanks to the virtual hineritance structure
    Downloads: 0 This Week
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  • 5
    C++ 3D graphics library for game developers. It is a base of robust and high performance code common to most 3D projects.
    Downloads: 0 This Week
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  • 6
    Vincent ES 1.x is a 3D rendering library based on the OpenGL (R) ES 1.1 API specification (Common Lite) for embedded devices. ATTENTION: A new fixed pipeline implementation is being work on here: https://sourceforge.net/projects/oglsc
    Downloads: 18 This Week
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  • 7
    A mini 3D computer graphics C++ cross-platform library (LGPL). Providing the minimum set of 3D objects: vector, point, transformation matrix, and quaternion. Suitable for students who are learning 3D concepts, or 3D gurus who like to build a scene-graph.
    Downloads: 0 This Week
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  • 8
    Sh is a predecessor to the RapidMind Multi-core Development Platform, a metaprogramming language for programmable GPUs. It is the result of research at the University of Waterloo Computer Graphics Lab.
    Downloads: 5 This Week
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  • 9
    Muli3D is a rendering library which implements features of current graphics hardware in software. The focus is on ease of use and clear code; therefore Muli3D is best suited for research and teaching.
    Downloads: 0 This Week
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  • 10
    comprehensive crowd behavior simulation software for use in computer generated animation.
    Downloads: 0 This Week
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  • 11
    Lamia or Lamia Engine is the modern generation free distributable and open source game engine for creating computer games for several prevailing software platforms and very maybe hardware platforms either.
    Downloads: 0 This Week
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  • 12
    SoftWire was the precursor to TransGaming's SwiftAsm. SwiftAsm is an optimizing run-time x86 assembler that can be used as a JIT compiler back-end for scripting languages, or for dynamic code generation of efficient processing pipelines.
    Downloads: 1 This Week
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  • 13
    OpenPTC is a portable frame-buffer library for computer graphics programmers (C/C++/Java)
    Downloads: 1 This Week
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  • 14
    System for simplifying construction of OGLSL shaders
    Downloads: 0 This Week
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  • 15
    Simple Ray Tracer is a platform independepent 3D rendering engine using a technique known as Ray Tracing. The programming language is c++ and the code is object oriented, very simple, and intuitive. It provides a great foundation to learn ray tracing.
    Downloads: 0 This Week
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  • 16
    IrrLichtRPG is a 3d walk-around game engine being developed with RPG-style play in mind. It is an ENGINE and not an actual game project, meaning it focuses on features and core code that can be used for individual game projects.
    Downloads: 0 This Week
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  • 17
    AQUYNZA is a set of C++ libraries, sample programs and doc's for the modelling, visualization and persistence of 3D environments. Its modular and highly portable. Its primary objective is helping to learn (and teach) computer graphics. (code in SPANISH)!
    Downloads: 0 This Week
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  • 18
    Another Ray-Tracing Program. Full impementation from scratch of this well-known algorithm using C++. Thanks to OOP, the code is very simple and not really optimized. I would like it to be a learning basis for the ones interested in ray-tracing.
    Downloads: 0 This Week
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  • 19
    OpenLF is a set of tools implementing Light Field Mapping technology developed by Intel. LFM refers to image-based rendering techniques in computer graphics.
    Downloads: 0 This Week
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  • 20
    OS X port of the Svlis the GPL Set-theoretic Kernel Geometric Modeler (Kernel) produced by the University of Bath, UK. The source code was released on the 21nd of September 2001 under the GPL by bath Uni.
    Downloads: 0 This Week
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  • 21
    Solarcell is an application which allows a computer to control a number of Lightwave3D render nodes, in order to tell them to render frames, scenes, and to utilise the entire network to complete the task much faster than a single computer can.
    Downloads: 0 This Week
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  • 22
    Computer Aided Interior Designing. One will be able to load 3d models (household) to Geerkoto and arrange them in custom 'room'.
    Downloads: 0 This Week
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  • 23
    POD is a project designed to produce working distributed model code, and applying that to 3d spaces. At first, this will work with simple cases, working upward to a fully working 3d environment, with interaction.
    Downloads: 0 This Week
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  • 24
    The "OpenGL ParticleEngine" is a project to present possible uses of particles in a computer game, which is based on a programming class in computer science studies at the University of Technology Aachen. It's written using C++ programming language.
    Downloads: 0 This Week
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  • 25
    Right now we\'re in a stepping stone stage. We\'re ditching all the Quake 2 code, so we\'re drafting some new specs. For all those that are wondering when it\'s going to be done, just remeber the famous J. Carmack line. \"When it\'s done.\" -junkieboo
    Downloads: 0 This Week
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