Showing 396 open source projects for "programming c++ library"

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  • 1
    Sydengine3D is an other 3D game engine. It\\\'s realized in a research and discover aims. It \\\'s trying to follow the OO programming with C++ and OpenGL(tm) library for the 3D graphic side, OpenIL for the image manipulation and the FMOD libary for soun
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  • 2
    Bad Camel Gaming is a collection of arcade games build on the Oasis Framework, the Bad Camel Gaming game framework.
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  • 3
    Multiplatform Game Engine for next generation hardware.
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  • 4
    The Cactus 3D engine is a port of the 3D engine programmed by Peter Walser in Java (www.idx3d.ch). It provides an Object-Oriented interface for displaying 3D graphics realtime, and software-rendered. Currently, the library compiles as a Win32 DLL.
    Downloads: 1 This Week
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  • 5
    OpenVL is a framework for handling, processing & visualizing volumetric data (CT, MRI etc). It provides: powerful data access & layout API, plugins for volume processing tasks (image processing, segmentation etc), and support for multiple file-formats.
    Downloads: 1 This Week
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  • 6
    A flexible, Object Oriented, cross-platform, 3D Engine which uses plugins for everything
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  • 7
    C++ cross-platform framework for OpenGL applications. WARNING: this project has moved to http://www.nongnu.org/ngl/ !
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  • 8
    SoftVP provide a software implementation/emulation of OpenGL vertex programs.
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  • 9
    VRML2.0/97 and VRML1 viewer for the UNIX/Linux plattform
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  • 10
    Designed for non-expert scientists considering to use VR, Aura presents an easy-to-understand C++ API that extends basic available low-level graphics facilities like OpenGL or Direct3D with scene graph management paradigms and a VR programming framework.
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  • 11
    A VRML browser for the GNOME desktop environment.
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  • 12
    OS X port of the Svlis the GPL Set-theoretic Kernel Geometric Modeler (Kernel) produced by the University of Bath, UK. The source code was released on the 21nd of September 2001 under the GPL by bath Uni.
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  • 13
    A networked 3D Open-source engine based on OpenGL. A modular approach is taken to allow for other APIs/platforms to be supported. (Look at the documetation for help compiling).
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  • 14
    L3D is a 3D library for developing OpenGL applications under Linux. The library has a mail event loop with callbacks and Camera And Path Classes exist to produce cinematic camera movement. FPS entities are in construction
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  • 15
    Promote game development in general for Iowa State University students, and to get them involved with the internet game development community. We'll be writing many game tutorials and sample games.
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  • 16
    A General Purpose 3D engine with plug-in technology to enable different algorithms/packages that best suit the task at hand, be it games, 3D conferencing or just playing around in a 3D environment.
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  • 17
    UGS is a GPL C++ 3D engine based on multiplatform APIs such as OpenGL and SDL. It implements a full 3D Object Model supporting hardware acceleration, lights, cube environment and bump mapping, multi texturing and advanced effects like shadows,
    Downloads: 1 This Week
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  • 18
    libGDN is a joint effort by the Gamedev.net community to create a comprehensive cross API and platform library of useful game development components and functions.
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  • 19
    ToxiTea its a graphic framework that aims to make easier programming of graphic ambients. ToxiTea is: Renderer indepedent. Fully Multithreaded. Customizable. Fast.
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  • 20
    BrickDraw3D is a MacOS program for building with virtual Lego bricks. It is based on the LDraw parts library and is useful for viewing and editing models in the DAT format. See http://olson.pair.com/brickdraw3d/ for examples.
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  • 21
    Teddy is general graphics application framework/library. Current features include windowing system and a simple scene graph library.
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  • 22
    CyberVRML97 for C++ is a development library of VRML97/2.0 applications. Using the library, you can read and write the VRML files, set and get the scene graph information, draw the geometries, run the behaviors easily.
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  • 23
    Java Inventor is a Java interface to Open Inventor. Open Inventor (http://oss.sgi.com/projects/inventor/) is a popular API for developers of 3D applications. Java Inventor uses the Java Native Interface (JNI) to access the Open Inventor C++ libraries.
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  • 24
    Delta is a cross-platform game development kit, extended using plug-in modules. It primarily provides 3d rendering, but also provides classes for sound, input, etc. Currently only X-Windows/OpenGL support is available, the project being at pre-alpha stage
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  • 25
    The Elixir Engine is going to be a set of libraries useful for game programming under the Win32 platform. It covers from underground tasks like resource managing and console commands to higher tasks like graphics, sound and input.
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