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...Rayshade has an excellent easy to read yet informative User's Guide that other's could not help but copy from. (html of guide is in rayshade-4.0-ftp-and-guide.tar.gz)
Rayshade has no GUI but as a text language it's simple and elegant.
---
The Utah Raster Toolkit 'liburt' is "optional" (see Files) and needed to see your output and adds alpha texures: see NEWS. (do NOT use URT with Rayshade-Mathematica, it likes raw rgb).
export CFLAGS="$CFLAGS -DPOPEN -DUSE_CPP"
[ -n "$WITH_URT" ] && {
CFLAGS="$CFLAGS -I/usr/local/include -DURT"
LDFLAGS="$LDFLAGS -L/usr/local/lib64"
LIBS=" /usr/local/lib64/librle.a
export LDFLAGS LIBS
}
sh ....
A C++ library to easily create GUI-editable objects
The project was born when I wanted to write a 3D modeling + rendering engine in C++.
I wanted to create an easily expandable tool for the GUI, that will automatically know how to display the various objects for editing.
The goal was to make each object "know" how it should be displayed and changed, so that a simpleGUI tool can display complex objects, and new objects can be created without having to spend time creating the "widgets" for them.
The basic requirements was:
- The "GuiObjects" don't know which graphical toolkit (e.g. gtk) will be used to display them...
This is a library to make a simpleGUI, under OpenGL. It uses only OpenGL calls to draw the library. I originally created it to use as the interface for a 3d game. It features buttons, checkboxes, radioboxes, menus, progress bars, spinners, textboxes,