18 projects for "i-doit" with 2 filters applied:

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  • 1
    Teem

    Teem

    Tools to process and visualize scientific data and images

    Teem is a set of C libraries for manipulation, measurement, and visualization of structured scientific data. Includes N-dimensional image I/O and processing, volume rendering, diffusion tensor processing, and more. Latest code via git clone http://git.code.sf.net/p/teem/teem.git . Join us at https://discord.gg/xBBqZGXkF7
    Downloads: 48 This Week
    Last Update:
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  • 2
    GLOBE_3D

    GLOBE_3D

    A real-time 3D Engine written in Ada

    GLOBE_3D: GL Object Based Engine for 3D. GLOBE_3D is a free, open-source, real-time 3D Engine written in Ada, based on OpenGL. Up-to-date GL bindings - portal rendering - binary space partition - object I/O - tools for importing - and more... More information on... http://globe3d.sf.net Alire crate: https://alire.ada.dev/crates/globe_3d Mirror: https://github.com/zertovitch/globe-3d/
    Downloads: 5 This Week
    Last Update:
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  • 3
    Rayshade

    Rayshade

    Rayshade raytracer

    .... --- The Utah Raster Toolkit 'liburt' is "optional" (see Files) and needed to see your output and adds alpha texures: see NEWS. (do NOT use URT with Rayshade-Mathematica, it likes raw rgb). export CFLAGS="$CFLAGS -DPOPEN -DUSE_CPP" [ -n "$WITH_URT" ] && { CFLAGS="$CFLAGS -I/usr/local/include -DURT" LDFLAGS="$LDFLAGS -L/usr/local/lib64" LIBS=" /usr/local/lib64/librle.a export LDFLAGS LIBS } sh ./configure
    Downloads: 3 This Week
    Last Update:
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  • 4

    Gphoton: simple 3d ray tracer

    Gphoton in a simple 3d modeler and ray tracer.

    ...If you want to easily make some simple 3D primitives and see multiple reflections or dink with ray trace code, you might find this fun, read on. In 2nd grade we had a sub who taught us to draw 2pt perspective - life was never the same. My dad's drafting book taught that and 3pt persp. In art I was awed by Durer and the mirror in Van Eyke's Wedding. In the 70s-80s I was trying to do 3D on early computers - big BW pixels! By late 80s I saw ray tracing and had to write my own. I wrote the 1st ver while taking vector calculus and CAD programming classes c. '92. I was intrigued not only by the beauty of the math but also ray tracing curved metals. ...
    Downloads: 0 This Week
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  • 5
    ...It can be used to create games or simulations, but you can use it to get other graphic representations. Uses tile-maps and can load and render Ken's VOX files. Today it's inactive but I have plans for the
    Downloads: 0 This Week
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  • 6
    GuiObjects

    GuiObjects

    A C++ library to easily create GUI-editable objects

    ... - The objects can be displayed without knowledge of what exactly they are. - save/load/undo/etc. will be taken care of automatically. In addition, because this is a project I started to train in C++: - there will be no dynamic casting! (I hate them) - using c++0x (I want to learn - sorry!) I'm still working on implementing a ray tracing program with it, and maybe other tools as well
    Downloads: 0 This Week
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  • 7
    several vaguely related projects worked on by me: a 3d engine with a javascript-like scripting language (pdsys); an older scheme dialect (vmsys); ... (2009-04-28: I have been gone for years, may try to put up some newer stuff...).
    Downloads: 0 This Week
    Last Update:
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  • 8
    The BLEU project was created with C++, OGRE, RBGUI, and OIS. Obviously the code structure is not the most ideal imaginable, but I was hard pressed for time when I wrote it. If I were to write it today, it would be completely different. As you can see in my GPE documentation, I no longer use the friend keyword quite so liberally (In fact, haven't used it once in GPE). The naming convention I have used is a bit wonky as well. In addition the scoping for all the variables, methods, etc. really needs to be reorganized. ...
    Downloads: 0 This Week
    Last Update:
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  • 9
    This is a collection of small to mid-sized tools I wrote, mostly in java. this includes an XML-Parser and a 3d engine. Please see the homepage for a closer description
    Downloads: 0 This Week
    Last Update:
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  • 10
    TacitPixel is a scalable C++ framework for building application prototypes for interactive collaborative VR/AR applications. It provides a number of features that make prototyping fast and portable. TacitPixel is the successor of the TAP and Twisted Pair engines.
    Downloads: 0 This Week
    Last Update:
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  • 11
    Nuclear is a family of open source game engines written to be able to read most standard game formates such as BSP(Quake I, Quake II, Quake III, and Half-Life) MDL, MD2, MD3, and many more.
    Downloads: 0 This Week
    Last Update:
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  • 12
    Another Ray-Tracing Program. Full impementation from scratch of this well-known algorithm using C++. Thanks to OOP, the code is very simple and not really optimized. I would like it to be a learning basis for the ones interested in ray-tracing.
    Downloads: 0 This Week
    Last Update:
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  • 13
    Personal toy project to create an interactive image of a meadow. I don\'t know if this will turn out to be ultra-realistic, impressionistic or even alter-reality. I see this as a cross between digital gardening, sculpture, and just plain art.
    Downloads: 0 This Week
    Last Update:
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  • 14
    VRMoo can be summed up as such: Virtual Reality Object Oriented MUD. I intend VRMoo to be capable of simulating complex environments, allowing real time 3D interaction with these environments, and allowing real time 3D interaction with other users.
    Downloads: 1 This Week
    Last Update:
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  • 15
    This is a library to make a simple GUI, under OpenGL. It uses only OpenGL calls to draw the library. I originally created it to use as the interface for a 3d game. It features buttons, checkboxes, radioboxes, menus, progress bars, spinners, textboxes,
    Downloads: 0 This Week
    Last Update:
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  • 16
    What is HRTP anyway? HRTP is a ray tracer with lots of plugins. Why this name? HRTP stands for "Hyperion Ray Tracing Project". I chose this name based on Hyperion, a greek God of Light
    Downloads: 0 This Week
    Last Update:
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  • 17
    OgrePx set the link between 3d engine Ogre and PhysX Physics System. WARNING! Now, there no any stable release, and I don't recommend you to download anything. Check it at July 2008.
    Downloads: 0 This Week
    Last Update:
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  • 18

    Lfant

    A small Game Engine project.

    ...The intent of use for this system is that most of the time you won't have super specific entities, only child or grandchild classes, but have many components that can be added, removed, or even swapped between Entities, at runtime. I am also using the Bullet physics engine (with some modifications here and there), a portion of Boost, GLEW, GLFW, GLM, Squirrel (scripting language), and TinyXML2.
    Downloads: 0 This Week
    Last Update:
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