Vitral SDK (Vitral Software Development Kit) is a java based software architecture for the development of computer graphics applications. Supports solid modeling, offline and JOGL rendering, animation/simulation and human-machine interaction.
An extensible, real-time, 3D visualization, simulation, and game-design authoring tool. Integrates Java 3D and Eclipse RCP. Drag-&-Drop editing of a complex 3D scene graph. Fast world-building. Web delivery via Webstart or Applets.
Simulates a biologically diverse tropical island, and the ape inhabitants cognitive processes. For MacOS X, iPad, Windows and Linux. Features a non-polygonal graphics engine and a command-line version
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Animp is an OpenGL program to display movies of particles in motion where the movies are produced by adding calls to animp library routines to simulation code written in either C++ or Fortran. Animp can also display molecules read from PDB files.
Ray Watch is a cross-platform Ray Tracer written entirely in C++. Currently, the project supports basic primitives and all the finer stuff like reflection, refraction, specularity and soft shadows.
Ve3D Avenger is a VRML/Open Inventor 3D model viewer and world navigator. It's a scene composition program and an animated sequence creator that supports active stereo display. It is a fork of the Ve3D project that uses Qt3 for its GUI.
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Partgen is a simple particle system generator and simulator. It's intended to have a 3D scene description language, and batch processing mode. Support for some scripting languages like ruby is also planned
Robotic Manipulator Development and Simulation Environment in Python and Blender. IMPORTANT: Development moved to github. http://github.com/ajnsit/r2d3
Open and extensible driving simulation software intended for (1) developing measures of cognitive distraction resulting from performing secondary tasks while driving, and (2) quantifying the distractive influence of specific secondary tasks.