13 projects for "dynamicreports-examples" with 2 filters applied:

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  • 1
    rayshade raytracer for linux

    rayshade raytracer for linux

    rayshade 4.0.6 linux patch

    ...http://sourceforge.net/projects/rayshade/ http://sourceforge.net/projects/rayshade-math/ http://sourceforge.net/projects/utahrastertoolkit/ NOTE: Rayshade is unmaintained so no longer competitive to povray. And neither are competitive to RADIANCE. But see homepage or examples; Rayshade has good sides: great documentation and easier radiance style file format: but no GUI for design.
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    Downloads: 1 This Week
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  • 2
    Community contributed Xith3D tools, examples and documentation
    Downloads: 0 This Week
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  • 3
    FDiamondEngine

    FDiamondEngine

    3D game engine for C and C++

    Create C/C++ 3D games easily! Game engine including higher-level functions and highest-level that are little less than working games! Include an audio system, an thread system, events, entities, physics, etc. This engine is written in C and C++. But can be used from both languages. It is powered by glib, Irrlicht engine, OpenAL, ODE, Ogg vorbis, etc
    Downloads: 0 This Week
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  • 4
    This Minimal OpenGL Utility Library is a library similar to GLUT, only with fewer features! You can write window-system-independent OpenGL programs with even fewer lines of code than GLUT. Initial support for X11 and Win32. Examples.
    Downloads: 0 This Week
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  • 5
    Dependency Injection framework for Java3D using Spring. The goal is to provide fast, easy examples of setting up Java3D with Spring.
    Downloads: 0 This Week
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  • 6
    A collection of examples demonstrating the use of the Alternativa Flash 3D engine.
    Downloads: 0 This Week
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  • 7
    GPGPU stands for General-Purpose computation on GPUs. This project maintains various libraries, utility classes, and programming examples intended to aid development of applications that use GPUs for general-purpose computation.
    Downloads: 0 This Week
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  • 8
    A 100% Java OpenGL library that provides both a software implementation and a JNI interface for hardware support, Java implementations of GLUT, GLU and GLX are also provided. Check out the Home Page for some examples.
    Downloads: 0 This Week
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  • 9
    ...It requires only to install Java Runtime and you can easy split your cpu-intensive task among several Workstations/PC/Mac/etc. It includes support for POVRay and MandelGrid as usage examples.
    Downloads: 0 This Week
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  • 10
    BrickDraw3D is a MacOS program for building with virtual Lego bricks. It is based on the LDraw parts library and is useful for viewing and editing models in the DAT format. See http://olson.pair.com/brickdraw3d/ for examples.
    Downloads: 0 This Week
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  • 11
    An object oriented Java package that can be used to store 3-D graphs and perform various functions on them, arranging nodes with a spring embedder and generating VRML output. Visit http://vrmlgraph.i-scream.org.uk for documentation and examples.
    Downloads: 0 This Week
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  • 12
    QbiX is an OpenGL engine written in C++ for Linux / Windows / MacOS. The engine can be used to develope complex games and short demos and examples.
    Downloads: 0 This Week
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  • 13

    Lfant

    A small Game Engine project.

    ...The code uses an Entity-Component model, a bit like Unity3D, where Entities have a list of Components that they can access at any given time. These components "add" functionality to the owner Entity (albeit not directly). Examples of Components are Rigidbody, HeatTransfer, Inventory, MeshRenderer, ParticleSystem. The intent of use for this system is that most of the time you won't have super specific entities, only child or grandchild classes, but have many components that can be added, removed, or even swapped between Entities, at runtime. I am also using the Bullet physics engine (with some modifications here and there), a portion of Boost, GLEW, GLFW, GLM, Squirrel (scripting language), and TinyXML2.
    Downloads: 0 This Week
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