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The GEM 3D engine is a portable, free, open source, easy to use, software development kit which allows you to build high performance 3D graphics applications such as games.
now gnu-ized, gcc-4.7.4 or gcc-10.2.0
A raytracer does not require custom code for (shadows, mirrors) like GL: it uses physics to simulate light to make realistic images, leaving one to specify only what is in the scene. (at a cost of speed)
Rayshade is a 1990's raytracer, a great one back then (and still useful).
Rayshade has an excellent easy to read yet informative User's Guide that other's could not help but copy from. (html of guide is in...
...It has value in support of existing software and raytrace scene files, which ranges from legacy files to existing CAD software that can export 3D scenes Rayshade can build a scene for.
Files Section has a patch allowing Rayshade to build in Linux more fully / less errors than the tiny redhat patch that can be found.
The Utah Raster Toolkit is a "depends" - it needs to be installed before Rayshade builds so images can become viewable format.
http://sourceforge.net/projects/rayshade/
http://sourceforge.net/projects/rayshade-math/
http://sourceforge.net/projects/utahrastertoolkit/
NOTE: Rayshade is unmaintained so no longer competitive to povray. ...
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This project serves as a base for Java Game Engines. It contains abstract loaders (models, textures, etc.), a rich and easy input system, and much more. to help you build your own engine and to maintain compatibility between engines (using JAGaToo).
Lembraco is a graphical editor that lets you load or create a 3D object and change its properties. Lembraco can load a midi file or listen to an external midi source. The incoming midi values are filtered and passed to the engine for event handling.
osgNV is a C++ cross-platform library written for the latest OpenSceneGraph (OSG, www.openscenegraph.org) using CMake as the build system. It brings the power of nVIDIA Cg shaders and other nVIDIA OpenGL extensions to your OSG applications.
DisBlend (for distributed Blender) is a project to build a light system of distributed rendering for Blender 3D (www.blender.org). The client and servers are now written in Ruby 1.8
...Providing the minimum set of 3D objects: vector, point, transformation matrix, and quaternion. Suitable for students who are learning 3D concepts, or 3D gurus who like to build a scene-graph.
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CO2 is a real-world simulator development package that integrates currently
available technologies in order to provide an ever wanted environment for
those who want to build simulators/games. The package includes an IDE called
VisualGameBuilder.
Big Iron is (or will be) a real-time, 3D, first person game of mechanized combat set in the far future. Players build, customize and operate massive anthropomorphic robots on realistic large scale battlefields in single or multiplayer mode.
libgtk3dcanvas is a Gtk set of widgets to build easily simple 3D scene render engines.
You can add items (balls, stick, polygone, ...) like on libgnomecanvas, and then, you can declare several camera (OpenGL, Direct3d...) to render it.
Jaya is intended to become as powerful as its 'big brother' MAYA (althought they are not affiliate!), by providing commands to build complete UI interfaces, render objects, create shaders, etc. It is fully written in Java to be run on any operating system
JabaMud is an attempt to build a Java based multiuser reality. The goal is a graphically stunning massively multiplayer RPG that is completely OS independent and relatively quick. JabaMud runs as an application and uses Java3D to render scenes.
NFJE is a 3D graphics library in java suitable to build applets for JDK1.1 compliant browsers as well as OpenGL graphics (through GL4Java). NFJE provides a level of abstraction so that the "business logic" is totally independent of the renderer used.
The DDG Toolkit is a Library of C++ classes to build real time
3D graphics applications. The main application of the DDG Toolkit
is the DDG Terrain Engine.
Over is a space-based comic-like RTS game with some MMO features (persistency, commander profile, etc...) It also features customizable fleets and wings. Over is build on a completely custom engine which currently runs on linux and windows.
GSL is aimed at providing a tool for rapid graphical programming. GSL is an object-oriented script language with graphical support. Its goal is to provide an easy way to specify worlds and at the same time enable the coding of behaviours of those worlds.