837 projects for "linux-kernel-webassembly" with 2 filters applied:

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  • 1
    A mini 3D computer graphics C++ cross-platform library (LGPL). Providing the minimum set of 3D objects: vector, point, transformation matrix, and quaternion. Suitable for students who are learning 3D concepts, or 3D gurus who like to build a scene-graph.
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  • 2
    XGL Viewer: A simple fast program to load the XGL standard file format and display it using JOGL (OpenGL) allowing the user to move the object around in space, rotate, zoom, spin, ect... This loader should be easily integrated into any program.
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  • 3
    A cross-platform terrain rendering engine that uses advanced techniques such as dynamic tessellation to render complex landscapes at high frame rates. Suitable for use in games, engineering, simulation, etc.
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  • 4
    Simulation of star movements with great visualizations of flights through star fields.
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  • 5
    TruRay is physically based raytracing engine, that, supports reflective, refractive and absorbant media and, will eventually, support dispersive media.
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  • 6
    PCity is a framework for the procedural generation and rendering of 3D city models.
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  • 7
    The Fluxions 3D Engine is a full-featured 3D application toolkit for developing 3D simulations and games.
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  • 8
    The project will produce a small standalone Java application which will allow a user to convert ESRI Shapefiles (.shp) to the Google Earth KML format. This will allow ESRI Shapefile points, lines, and polygons to be viewed in Google Earth.
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  • 9
    The VR Juggler Toolbox is a collection of libraries and tools for use with VR Juggler applications.
    Downloads: 1 This Week
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  • 10
    Rearview is not meant to be a very sharp-shaped engine. Its strength are grown things, dirty things, bumpy things. Natural stuff like smooth hills, old walls.
    Downloads: 0 This Week
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  • 11
    The OpenGL OBJ Loader is an 'OBJ' mesh loader & viewer.<br>It is written in C++ and uses OpenGL & SDL.<br>The project's second iteration reads vertex, normal, texture, and mtl data.<br>Note: the 'OBJ' file format is known by most modern 3D modelers.
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  • 12
    This library aims to read lightwave 5.x and 6.x files.
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  • 13
    The Virtual World Project aims to create a protocol and the associate client and server that represent a 3 dimensional world where users can share knowledge and their own creative endeavors.
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  • 14
    Muli3D is a rendering library which implements features of current graphics hardware in software. The focus is on ease of use and clear code; therefore Muli3D is best suited for research and teaching.
    Downloads: 0 This Week
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  • 15
    Volatile-Engine is a multi-threaded game engine/scenegraph with a very flexible rendering system, physics and entity system.
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  • 16
    A powerful "never-fail" quake-style drop-down interactive command console for all OpenGL applications
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  • 17
    The Shallows library is a cross platform C++ layer on top of OpenGL 2.0 and GLSlang (and optionally Nvidia CG). It is designed to ease the task of writing GPGPU applications. Much emphasis is placed on error checking and validation of the OGL pipeline.
    Downloads: 0 This Week
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  • 18
    Doris is a Lua script driven OpenGL viewer with GUI widget extensions. Lua is a fast, powerful, portable scripting language. Lua bindings are provided to OpenGL, GLUT, GLUI (a GL widget library) and Luasocket (networking).
    Downloads: 0 This Week
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  • 19
    BURP aims to develop a publicly distributed system for rendering 3D animations over the Internet using CPU idle time.
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  • 20
    bnrt is a tool to distribute the rendering of animations using blender as a rendering engine over a network.
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  • 21
    RADLib is a graphics library. It was written in order to help developers design graphics applications easily and quickly. The library is available for .NET, Java, Delphi, Kylix.
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  • 22
    Fully plugin-enabled internationalized skinnable Java3D modeller/animator
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  • 23
    This will become a graphic modeling and rendering tool written in JAVA. We will support an xml-style input file format for graphical scenes. The rendering will be possible in openGL (preview) as well as by (distributed and stochastic) Raytracing.
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  • 24
    EpicWorks is a graphic engine for game development, which the main goal is the use of the most recent technics of real-time rendering.
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  • 25
    OpenGLEAN: A GLUT family member gone lean.
    Downloads: 0 This Week
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