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Our Free Plans just got better! | Auth0
With up to 25k MAUs and unlimited Okta connections, our Free Plan lets you focus on what you do best—building great apps.
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...Assimp aims to provide a full asset conversion pipeline for use in game engines / realtime rendering systems of any kind, but it is not limited to this purpose. In the past, it has been used in a wide range of applications. Written in C++, it is available under a liberal BSD license. There is a C API as well as bindings to various other languages, including C#, Python and D. Assimp loads all input model formats into one straightforward data structure for further processing.
Lightweight and modular C++11 graphics middleware for data and games
...Among Magnum essentials is a UTF-8-aware OS, filesystem and console abstraction, a versatile vector math library and a slim C++11 wrapper of Vulkan and OpenGL API families. Build on top of that or opt-in for more. Shaders and primitives for fast prototyping, algorithms, debugging and automatic testing, asset management, integration with popular windowing toolkits and a UI library. Everything fits together but you still have a choice. There’s always more than one way to do things.
Icarus Scene Engine is a cross-platform, CLS-compliant 3D framework, integrating open source APIs into a cohesive all-open-source, all .NET solution. For Windows, MacOSX & Linux.
Uses OpenTK, OpenGL, OpenAL APIs for graphics and audio. Runs on Mono/.NET. Links to FFMpeg for streaming video, and FreeType as a temporary conversion mod to bring fonts into a native XML format.
Binary builds of Icarus will be infrequent, roughly every 18 months or so, the GIT code updates regularly on a...