Tiny but powerful single file wavefront obj loader
Tiny but powerful single file wavefront obj loader written in C++03. No dependency except for C++ STL. It can parse over 10M polygons with moderate memory and time. tinyobjloader is good for embedding .obj loader to your (global illumination) renderer. We recommend to use master (main) branch. Its v2.0 release candidate. Most features are now nearly robust and stable (The remaining task for release v2.0 is polishing C++ and Python API).
...And neither are competitive to RADIANCE. But see homepage or examples; Rayshade has good sides: great documentation and easier radiance style file format: but no GUI for design.
Root3D is very convenient and beautiful cross-platform 3D filemanager. It uses Java platform and OpenGL to work. It includes such parts as filemanager itself, multimedia player, text editor, photo viewer, and other office plug-ins.
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Tartan is an OpenGL texture manager library written in C/C++.
It handles loading textures from file, for example from tga and pcx, and making them available to OpenGL.