Showing 1 open source project for "matte"

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    GMAN

    A RenderMan-compatible renderer, revived in 2026

    GMAN is a RenderMan-compatible renderer begun in 1999 and revived in 2026. Give it a RIB scene and it renders an image. Version 0.6.0 marks the revival. The z-buffer renderer supports all seven RenderMan quadrics, convex polygons, matte/plastic/metal surface shaders, ambient/distant/point lights and TIFF, PNG, JPEG and PNM output. It builds on macOS and Linux with C++17 and CMake. Development, releases and build instructions: https://github.com/jac18281828/gman Start page: https://2ad.com/gman Questions and bugs: https://github.com/jac18281828/gman/issues Contact: info@2ad.com GMAN implements part of the RenderMan interface. ...
    5.0 out of 5 stars 1 Review
    Downloads: 0 This Week
    Last Update:
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