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GLSLmath provides C++ math operations as defined by GLSL. For example, it provides methods to easily setup viewing transformations and perspective projections.
GLSLmath has been inspired by the glm and slmath libraries, which aim to mimic GLSL, but in contrast to those GLSLmath does not focus on a complete conforming implementation of GLSL. It rather aims to provide a convenient single header file that implements the most commonly used subset of GLSL so that it is easy to use for rapid...
NEWS: now gnu-ized, get it from:
http://sourceforge.net/projects/rayshade/
Rayshade is a 1990's raytracer, a great one back then. It has value in support of existing software and raytrace scene files, which ranges from legacy files to existing CAD software that can export 3D scenes Rayshade can build a scene for.
Files Section has a patch allowing Rayshade to build in Linux more fully / less errors than the tiny redhat patch that can be found.
The Utah Raster Toolkit is a "depends" - it needs to be installed before Rayshade builds so images can become viewable format.
...
Quick project: Phong, Gouraud, Flat shading program (wire-frame also)
This is a quick project made for X-Windows on Linux to perform simple shading. It was coded in a few days and made to work, and not for good software engineering practices -- an example program showing the math(s) needed to perform the 3d transformations and rendering.
: Darrell Raymond Ulm
Currently, this project consists of a pure java math expression parser optimized for repeated evaluation. Development of an interactive 3D math visualization application based on this parser is planned for the future.
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The goal of an Open Math Library is to provide the basic set of math-related classes and functions for 3d engine development. Currently the library has implementations for vectors (2 to 4 dimensional), matrices, planes and quaternions.