Showing 16 open source projects for "genetic algorithm c"

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  • 1
    asBezpch

    asBezpch

    Source code for efficiently rendering parametrically defined surfaces

    Source code and generated images from my 1987 master's degree project: An Adaptive Subdivision Algorithm for the Display of Parametrically Defined Surfaces
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  • 2
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  • 3
    Motion Capture Data Acquisiton Tool

    Motion Capture Data Acquisiton Tool

    Human body movement data acquisition, processing and visualization

    The tool allows for data acquisition from triads of accelerometers, angular rate sensors and magnetometers to be transformed into human body movements. There are different SW blocks including: unit interconnection, data calibration, data processing and visualization. The data are calibrated by six-position test or two-step algorithm and processed by Extended Kalman Filter or Unscented Kalman Filter. The final data are fitted to the human body model including its limitations and the...
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  • 4

    VolTK

    A Lightweighted Toolkit For Volume Rendering

    A Lightweighted Toolkit For Volume Rendering Project Started by Fei Yang Provide both CPU based and GPU (CUDA) based volume rendering. See http://www.fei-yang.org/?page_id=12 for complete descriptions and package downloads VolTK is a free C++ Toolkit that implements a tri-layer volume rendering framework, which is designed to meet the requirements of both algorithm research and application assemblage. Features * Tri-layer volume rendering * CPU implementation: multi-threading supported * GPU implementation: CUDA based implementation * CPU-GPU correspondance * Both low level interfaces and high level interfaces are provided * Replace the components easily with your own design * Various rendering modes: MIP/Isosurface/Full volume rendering * Endoscopy interaction mode implemented * Pre-integration supported * Cross platform (windows and RHEL tested)
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  • 5
    This is a basic implementation of the Floating Textures algorithm presented at the Eurographics 2008 conference.
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  • 6
    OpenGI is a platform-independent C-library for parameterizing triangular meshes and creating Geometry Images from this parameterization.
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  • 7
    An implementation of ray tracing algorithm.
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  • 8
    Animants are virtual ants. Their name comes from the combination of "ants" and "animats", an animat being "a sofware approximation of a living creature". Animants aim to simulate the behaviour of living animals.
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  • 9
    Library of terrain level of detail algorithm nodes for Coin (an implementation of an Open Inventor scene graph) and other utility classes. Currently are implemented ROAM, Geo Mip-Mapping and Chunked-LoD algorithms. Any issues and feedback for this projec
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  • 10
    The Hardware Assisted Visibility Sorting (HAVS) algorithm is a GPU-based, direct volume renderer for unstructured grids. The algorithm operates in both object- and images-space and includes a sample-based, dynamic level-of-detail algorithm.
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  • 11
    VTK.NET Example is a collection of example for the Visualization Toolkit (VTK - http://www.kitware.com). It demonstrate, the basic visualisation algorithm in .NET 2.0 platform and C# programming language.
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  • 12
    Ambient Occlusion research project on graphics hardware Uses Cg/OpenGL. Presents a new image space algorithm that allows for local ambient occlusion effects; and a sphere based approximation with ambient occlusion using a sprite based approach.
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  • 13
    vuVolume is a framework for volume rendering algorithms in C++. When creating a new rendering method in vuVolume it is possible to just concentrate on the actual algorithm and let the framework take care of the more administrative tasks.
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  • 14
    Another Ray-Tracing Program. Full impementation from scratch of this well-known algorithm using C++. Thanks to OOP, the code is very simple and not really optimized. I would like it to be a learning basis for the ones interested in ray-tracing.
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  • 15
    Cloud rendering engine based on OpenGL and SDL. Clouds are generated with a probabilistic algorithm.
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  • 16
    Open Worlds VR is a general, visual and interactive simulation platform, designed to support thousands of independent actors (objects). It also implements a strong peer-to-peer networking algorithm to allow multi-computer processing of a single large simu
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