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Show Mesh is a mesh viewer using Ogre and Qt. It allows the user to view 3D Ogre models and play with light, shadow, fog. It also allows the user to see the materials the model uses and see the bounding boxes and animations the model has.
RetinaX is a small and easy open source 3D engine consisting of scene graph, sound API and UI framework (Madgets) implementations for DirectX 9. It is implemented using C# express and DirectX managed API. Official IRC Channel: irc.quakenet.org / #retinax
Iupiter is a Java API using both a lot of new features available with JDK 1.4 and its JVM, and the open source library LWJGL which enables us to use native APIs such as OpenGL and OpenAL, or OS services for interfacing to mouse, keyboard and joypad.
Togra is a high-level approach to 3D application scripting using Python and OpenGL. Rather than providing direct access to OpenGL calls, Togra allows users to script a call graph, then evaluates this call graph in C. This gives easy, fast 3D graphics.
Freedom is a massively multiplayer role playing game allowing a dynamic world where players can work together to change the world using a variety of skills, including combat, magic, construction and crafting. Dynamic 3D modelling ensures a vibrant game.
A 3D game (and engine/level editor) written using C++, OpenGL/GLUT, OpenAL, for windows and linux, featuring single player and a frantic oldskool multiplayer mode. Experience the mighty weapons, The Boxgun and The Surprise Launcher!
IMPFarm is a renderfarm for the POV-Ray raytracer. All communication is via http with XML documents. Servers and clients are cross platform. Management and reporting is done using web pages.
Manage what you buy and how you buy it with Order.co, so you have control over your time and money spent.
Simplify every aspect of buying for your business in Order.co. From sourcing products to scaling purchasing across locations to automating your AP and approvals workstreams, Order.co is the platform of choice for growing businesses.
From name you can feel some similarity from dir3d software-old program for 3D surfing filesystem. In this line I'd like to go, but using c#,DirectX and .NET 2.0 frameWork.God help me.Please read notes berofe running any application and post to forum.THX
XGL Viewer: A simple fast program to load the XGL standard file format and display it using JOGL (OpenGL) allowing the user to move the object around in space, rotate, zoom, spin, ect... This loader should be easily integrated into any program.
Jorik is about using graphics processing units in general purpose (GPGPU) computations: parallel sorting, dynamic PDE and image processing. Jorik is written on C++/DirectX/HSLS, supports both ATI and nVidia cards. It suits for not-gaming GPU benchmarking.
Artificial Intelligence, 3D Graphics and Physics Framework
A C++ framework and applications for experimenting with artificial intelligence, 3D graphics and simulated physics. It's primary focus is to provide a testbed for simulated robotics using Ogre 3D and the Open Dynamics Engine.
MultiSmash is a cross-platform 3D multiplayer fighting game written C++, using the Crystal Space 3D engine. Gameplay is similar to the popular Nintendo(R) title Super Smash Bros. but with an original twist.
A 3D graphics engine for use in 3D games and other real-time rendering applications using managed code (C#) and the .NET framework and supporting both the OpenGL and Direct3D APIs
The tunnel fighter game is made using CrystalSpace. The game is about freeing the hyperspace tunnels of an alien menace. It should work on any platform CS supports. You can play from a 1st or 3rd person perspective.
FractalSpline renders complex prim shapes to OpenGL.
This is useful in streamed 3d environments, such as OSMP (http://metaverse.sf.net), because using complex prims is a very bandwidth efficient method of providing 3d image data.
Purple# is one of the first full blown game engines for .NET concentrating on flexibility, programming efficiency and quality using the newest technology.
Keywords: DirectX, Scripting, Sound, Cg, CgFx, vertex and pixel shader, 3d
The main purpose of this (once educational) software is to generate and visualize terrain using fractal algorithms. It uses OpenGL and includes many advanced features like: multi texturing, shadows, clouds, fog, LOD, lens flares, shaders ...