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ZRay is a kind of Ray Tracing technic. Note that Ray tracing describes a method for producing visual images constructed in 3D computer graphics environments, with more realism than either ray casting or scanline rendering techniques.
A software tool enabling the user to browse through an image stack created by a confocal microscope. Points can be plotted through the stack, producing a digital 3D representation, which can be viewed in 3D and compared with other plots.
QMGA is a Qt-based molecular graphics application for visualizing large ensembles of ellipsoids, spherocylinders or spheres. It is conceived for coarse-grained mesoscopic molecular simulation, but can be used for any kind of convex body systems.
Ve3D Avenger is a VRML/Open Inventor 3D model viewer and world navigator. It's a scene composition program and an animated sequence creator that supports active stereo display. It is a fork of the Ve3D project that uses Qt3 for its GUI.
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J2RGF is a Java Framework for managing graphical objects. It contains different rendering options and viewing abilities (stretch or zoomable/movable view). All objects are placed in a raster for easy rendering and positioning.
Ve3D is a VRML/Open Inventor model viewer. It's an scene composition program since it has tools to manipulate and hide models. It supports active stereo display.
Milton is an open source global illumination rendering framework written in C++, with an emphasis on design, efficiency, robustness, and maintaining a very high quality codebase. It includes several advanced rendering algorithms including MLT.
The aim of this project is to develop a 3D mobile navigation app for hikers and cyclists using OpenStreetMap and NASA SRTM data. It's also intended to build a desktop version allowing users to preview a walk or bike ride before they go.
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This project is intended to all the 3Ds Max(c) users, who are looking for a Open Source project, with the same GUI, and in other platforms like Linux or OS X.
FireBlade is an OpenGL+Delphi/FPC based crossplatform particle engine. Infinite possibilities through many variable factors and the ability to be connected to anything you want through miscellaneous events.
A GUI for PBRT with the following goals: 1) User interface representative of internal scene structures and modifications of those structures with OpenGL/GLSL previews, partial render preview, and visual debugging. 2) GPGPU and muticore functionality.
SimpleODE - physic simulation lib.It is free project based on Open Dynamics Engine (ODE):rigid body dynamics,realtime simulation, cloth, fluid(water) 2D, all ODE joints,vehicles,legged creatures ragdoll,complex objects,many demos. PROJECT CLOSED
AKtive Media is an ontology based cross-media annotation (Images and Text) system. Our goal is to automate the process of annoation by suggesting knowledge to the user in an interactive way while the user is annotating and hence minimizing user effort.
ProteinShader is a molecular visualization tool that can produce illustrative renderings of proteins that approximate what an artist might create using pen and ink. This free platform-independent program is written in Java and OpenGL Shading Language.
rmapc is an efficient free map compiler for games using BSP files. Although influenced by id Software's quake map compiler, rmapc is developed from scratch and does not reuse code with similar utilities.
A 3D renderer to synthesise free-viewpoint video. Free-viewpoint video allows 3D view synthesis from multiple video streams providing freedom of viewpoint in video - a Virtualized Reality(tm).
Project 1 BLENDER MACROS AUTOMATION, add presets to bge, allow automatic unwrapping and texturing,automatic logic setup project 2 learn,create share education is priority this is an open gui 3d rendering development project allowing you to share ,art kno
Lumina is a crossplatform IDE for OpenGL GLSL shaders. The flexible ECMA script based language is used for tools and rendering controll. It enables shader based animation, building renderer prototypes for deferred shading, depth peeling or HDR rendering.