Showing 1249 open source projects for "c source code"

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  • 1
    Virtual Camera is a combination of current technologies to create a virtual representation of a recorded scene aiding in alteration of source, such as automatic rotoscoping, light-balancing, backdrop or prop removal/adding, etc.
    Downloads: 0 This Week
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  • 2
    An approach to implement a 3D rendering engine based on OpenGL|ES.
    Downloads: 0 This Week
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  • 3
    A simulation of galaxy crashes.
    Downloads: 0 This Week
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  • 4
    The Aspect Engine is a 3D realtime game engine based on the DirectX platform.
    Downloads: 0 This Week
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  • 5
    three dimension models viewer based on ogre and mygui gui library
    Downloads: 0 This Week
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  • 6
    This project is a game engine for pc and windows only.
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  • 7
    Glutmaster is a set of platform-independent classes that wrap GLUT in a C++ object model.
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  • 8
    Realistic hair rendering on GPU.
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  • 9
    Irrswig is a project to create many language bindings for the Irrlicht rendering engine using the swig binding generator.
    Downloads: 0 This Week
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  • 10
    Minimalist Game Framework for Xna. A very simple, yet more flexible alternative to Xna's Game framework.
    Downloads: 0 This Week
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  • 11
    Mirage Game Engine is a full-scale game engine designed to pull the future game Mirage. It's build on open-source (some customized) libraries only. (Currently Ogre3D, ODE, Lua, OIS and OpenAL is planned).
    Downloads: 0 This Week
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  • 12
    The JitOgre Project is a Jitter external for Cycling 74's Max graphical data flow language, which embeds the Ogre3D rendering engine, exposing its functionality to the Max-Jitter environment.
    Downloads: 0 This Week
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  • 13
    An exploration into the techniques of procedural content generation. The aim of the project is to generate a 3D realistic looking bathroom from procedurally generated content.
    Downloads: 0 This Week
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  • 14
    A 3D OpenGL demo which uses latest shader language enhancements. It provides a custom 3D engine and a COLLADA loader for scene management and animation.
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  • 15
    RealityFramework is a graphics (Irrlicht .NET CP), sound (openAL), physics (Newton Dynamics), scripting (LUA) and networking (Lidgren) solution for multimedia applications.
    Downloads: 0 This Week
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  • 16
    A project to provide a simple platform-independent framework for rendering with hardware-accelerated OpenGL in an offscreen buffer. Results are captured for print, broadcast over video, web, etc.
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  • 17
    Project working on a portable implementation of the Khronos OpenGL SC API specification.
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  • 18
    Cross-platform Multiplayer First Person Shooting 3D Tank Game with OpenGL and OpenAL.
    Downloads: 0 This Week
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  • 19
    Cinema 4D plugins previously maintained and hosted at http://www.defcon-x.de/c4d-plugins. Includes the following: * Advanced Atom Array (AAA) * Align to Vector Tool (AVT) * Flange Maker
    Downloads: 0 This Week
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  • 20
    These programs allow for a distributed 3D images to span multiple computers using a client/server model and OpenGL.
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  • 21
    The visualization framework contains a scene graph to manage 3D objects. Processing of input data is handled by operators. Operators have ports which can be connected, so that the evaluted data is passed from one to the next operator.
    Downloads: 0 This Week
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  • 22
    Leadwerks Arena is an open source first-person/third-person arena game for online play between players. It is a community created tech demo for the Leadwerks Engine 2.1 and showcase of Phoenix.Framework.
    Downloads: 0 This Week
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  • 23
    Shade is an Object-Oriented, Shader-based, Distributed Scene Graph. Designed using C++ (with optional Lua bindings), OpenGL, and MPI, Shade allows the creation of applications that work on a single machine and on a tiled display.
    Downloads: 0 This Week
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  • 24
    Intended to be a cross-platform 3D engine and toolkit using the Tao framework and allowing C#/F#/.NET developers to target Mac OS X and Windows with a single build. Also includes accessory tools for managing builds and ports of your game product.
    Downloads: 0 This Week
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  • 25
    The goal of an Open Math Library is to provide the basic set of math-related classes and functions for 3d engine development. Currently the library has implementations for vectors (2 to 4 dimensional), matrices, planes and quaternions.
    Downloads: 0 This Week
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