3D Rendering Software

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  • 1
    PovMorpheus is programm for morphing between two or more PovRay files. It is programm for generating intermediate files for animation. For example you can take two files with nurbs patches and to make interpolation with PovMorpheus.
    Downloads: 0 This Week
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  • 2
    Prerender SPA Plugin

    Prerender SPA Plugin

    Prerenders static HTML in a single-page application

    Flexible, framework-agnostic static site generation for sites and SPAs built with webpack. This is the stable 3.x version of prerender-spa-plugin based on puppeteer. If you're looking for the (now-deprecated) 2.x version, based on PhantomJS, take a look at the v2 branch. The goal of this plugin is to provide a simple prerendering solution that is easily extensible and usable for any site or single-page-app built with webpack. Plugins for other task runners and build systems are planned. Framework-specific examples can be found in the examples/ directory. Most usages of prerender-spa-plugin v2.x should be compatible with v3.x. The exception being advanced configuration options that controlled PhantomJS. These have been replaced by pluggable renderers with their own specific configuration options.
    Downloads: 0 This Week
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  • 3
    An exploration into the techniques of procedural content generation. The aim of the project is to generate a 3D realistic looking bathroom from procedurally generated content.
    Downloads: 0 This Week
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  • 4
    Project Rebirth covers the investigation and development of an object-oriented graphics engine. My aim is to design a powerful framework for an object-based system that can be used to render a variety of different scenes.
    Downloads: 0 This Week
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  • 5
    Project Water is a multiplayer war simulation game containig our game engine (developed simultaneously) which is meant to be independent of this game and possibly used in our future projects.
    Downloads: 0 This Week
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  • 6

    ProjectSpace(ESIEE)

    A 3D application in which you can move around in space

    This project comes with a Visual Studio solution
    Downloads: 0 This Week
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  • 7

    Proof of Marching Cubes in Coq.

    Proof of correctness of the Marching Cubes algorithm in Coq.

    Downloads: 0 This Week
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  • 8
    ProteinShader is a molecular visualization tool that can produce illustrative renderings of proteins that approximate what an artist might create using pen and ink. This free platform-independent program is written in Java and OpenGL Shading Language.
    Downloads: 0 This Week
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  • 9
    The Pulse Engine is a game engine that has been developed over the course of two years. Along with the Pacemaker toolset, it contains everything you need to create a game including 3D rendering, audio, networking, and python scripting.
    Downloads: 0 This Week
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  • 10
    Purple# is one of the first full blown game engines for .NET concentrating on flexibility, programming efficiency and quality using the newest technology. Keywords: DirectX, Scripting, Sound, Cg, CgFx, vertex and pixel shader, 3d
    Downloads: 0 This Week
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  • 11
    PyDemeter is a Python wrapper for the Demeter terrain engine, a cross-platform terrain rendering engine that uses advanced techniques such as dynamic tessellation to render complex landscapes at high frame rates. It can be used in conjunction with PyOSG,
    Downloads: 0 This Week
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  • 12
    PyGLSL is a GLSL wrapper for Python to access Vertex/Fragment Shaders on top of PyOpenGL - Requires pyrex and OpenGL>=2.0
    Downloads: 0 This Week
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  • 13
    PyPLIB provides Python bindings to PLIB's Simple Scene Graph and Geometry libraries. Requires Python 2.1+ and Boost 1.27.0.
    Downloads: 0 This Week
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  • 14
    Write Quake 3 engine games in Python.
    Downloads: 0 This Week
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  • 15
    Pyllar is a 3D plotting library for the Python programming language. It uses the Visualization Toolkit (VTK) and PyNum library provide high quality 3D plots for science and engineering.
    Downloads: 0 This Week
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  • 16
    PyOSG is a python wrapper for the OpenSceneGraph. Version number corresponds to the version of OpenSceneGraph that PyOSG should work with (e.g. PyOSG 2.8 should work with OpenSceneGraph 2.8.x). Still in early stages, so email mday299 if any problems!
    Downloads: 0 This Week
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  • 17
    A small set of routines for reading of archives 3ds, support for animations , textures and collision detect, compatible with pyopengl and pygame.
    Downloads: 0 This Week
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  • 18
    QC Player Plus is a simple Quartz Composer composition player. It takes the Apple-supplied "QC Player" example project, improves the rendering pipeline and adds the features you need for it to be useful in a live context.
    Downloads: 0 This Week
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  • 19
    QCSS Player by Shuffle

    QCSS Player by Shuffle

    QCSS Player by Shuffle

    The most advanced Player for Quantum Consciousness Soccer Simulator! QCSS by @nbatfai https://sourceforge.net/projects/qcss/
    Downloads: 0 This Week
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  • 20
    QEngine is game engine which can be used to play Quake 1, Quake 2, and Quake 3 with enhanced graphics, physics, and scripting.
    Downloads: 0 This Week
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  • 21
    QMGA is a Qt-based molecular graphics application for visualizing large ensembles of ellipsoids, spherocylinders or spheres. It is conceived for coarse-grained mesoscopic molecular simulation, but can be used for any kind of convex body systems.
    Downloads: 0 This Week
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  • 22
    QS-City 3D is a quality assurance application to ensure the correctness of geometric objects described in the CityGML format. The objects may be viewed in an OpenGL-based 3D view.
    Downloads: 0 This Week
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  • 23
    QT 3ds render uses QT and OpenGL to load and render 3ds files, 3 different shaders are included. To compile OpenGL 2.0 or above is required. The Qt Project is inside '/src' and the VS2008 project is in ./
    Downloads: 0 This Week
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  • 24
    QbiX is an OpenGL engine written in C++ for Linux / Windows / MacOS. The engine can be used to develope complex games and short demos and examples.
    Downloads: 0 This Week
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  • 25

    Qt3D ShadowMap C++

    Shadow mapping in Qt3D using C++

    This is a C++ conversion of the Qt3D QML Shadow Map example. This is not a strict port, since I just wanted the shadow mapping for another project I'm working on, so the fancy airplane animation is not included. I tried to build the classes so that they mirror the QML in terms of interface and functionality. It took me weeks to work this out, so I'm posting the code to help others. It's a shame that Qt3D is so lacking in documentation and example code. Tested against Qt 5.12.3 and Qt 5.15.5
    Downloads: 0 This Week
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