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Fraction is a flexible .NET framework for creating applications powered with cutting-edge technology, such as shader support, render targets, environment mapping and more.
Purple# is one of the first full blown game engines for .NET concentrating on flexibility, programming efficiency and quality using the newest technology.
Keywords: DirectX, Scripting, Sound, Cg, CgFx, vertex and pixel shader, 3d
OpenGL.NET is an OpenGL-Wrapper implemented in C# for the .NET-Framework. This binding should not be created by hand but by a WrapperGenerator, which is part of this project.
The development takes place unter Linux with Mono.
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...Blender is the open source software for 3D modeling, animation, rendering, post-production, interactive creation and playback.
Available for Windows, Linux, Irix, Sun Solaris, FreeBSD, Mac OS X, and soon for the Sharp Zaurus.
3DProS is a programming tool. It helps people create 3D animations, design custom 3D controls and solve lots of graphic problems easily, just by drag and drop. Besides a built-in language called MathScript, it also supports Free Pascal and MinGW C++
An implementation of a virtual trackball in C# for use in 3D .NET applications. Depends on the presence of Microsoft.DirectX namespace (DX 9 SDK). Can be used with OpenGL with a translation from DirectX.Matrix to appropriate gl calls.
FIEUI is a combination of a utility library and tools, for Managed DirectX 9. It is built on top of Direct3D and written in C#. It provides a high level solution for creation and integration of 2D user interface overlays. UI data files are XML based.
This is a utility written with OpenGL and C# (CsGL) that draws a triangulated surface and applies different effects to them such as radial blur or bump mapping. It can draw parametric surfaces and imported Wavefront OBJ files.
MonoGLo is a Mono C# binding for Open GL (the famous 3D library).
With MonoGLo, you can write and run a stand alone 3D applications in C# with Mono using Open GL, GLU and glut calls.
ATOM3D.NET is a Realtime 3D Game Engine thats inded to support everything needed to create games. A3D.NET will support Graphics through OpenGL and DirectX, Sound, Network, Physics, GUI and more.
A3D.NET is a complete state of art game engine.
GLOOP is Liquid Object Oriented Particles. libGLOOP render implicit surfaces from a set of "meta-points". Uses include: modeling liquids, volume rendering, computerized silly putty. Based on code by Brian Sharp
An exploration into the techniques of procedural content generation. The aim of the project is to generate a 3D realistic looking bathroom from procedurally generated content.
Cross-platform C# OpenGL .NET Winform Control. waglx allows to use OpenGL on a WinForm Control without knowledge in operating systems OpenGL initializations. The waglx applications can be run from the same binary on any platform using Mono.