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PRIME (Parallel Reduced Interface Multi-threaded Engine) is a 3D engine whose goal is to provide a significantly minimized API while supporting massive multi-threading to exploit multi-core systems.
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Bloods-Crips is a multiplayer FPS (First Person Shooter) based off id Software's Quake II engine. The game is a standalone (not a mod) and aims to be as realistic as possible, and more or less follow Counter-Strike.
The JitOgre Project is a Jitter external for Cycling 74's Max graphical data flow language, which embeds the Ogre3D renderingengine, exposing its functionality to the Max-Jitter environment.
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PhotonSim is a general purpose physical/optical MC-enabled raytracing framework. It will be able to simulate optical systems like cameras, telescopes, spectrographs etc. PhotonSim is not an renderingengine. It does focus on physically accurate results.
Project Water is a multiplayer war simulation game containig our game engine (developed simultaneously) which is meant to be independent of this game and possibly used in our future projects.
Intended to be a cross-platform 3D engine and toolkit using the Tao framework and allowing C#/F#/.NET developers to target Mac OS X and Windows with a single build.
Also includes accessory tools for managing builds and ports of your game product.
SIGGARA (Simple GPU Accelerated Realtime RAytracing Renderer) is a simple renderingengine implementing a bunch of raytracing algorithms. Later we will use CUDA to render directly on the Graphicscard GPU
Quelle3D is project based at the departement Digital Arts and Entertainment of the Hogeschool van Westvlaanderen/PIH, Belgium. Check the documentation for a full description of the project
Shade is an Object-Oriented, Shader-based, Distributed Scene Graph. Designed using C++ (with optional Lua bindings), OpenGL, and MPI, Shade allows the creation of applications that work on a single machine and on a tiled display.
The goal of an Open Math Library is to provide the basic set of math-related classes and functions for 3d engine development. Currently the library has implementations for vectors (2 to 4 dimensional), matrices, planes and quaternions.
Leadwerks Arena is an open source first-person/third-person arena game for online play between players. It is a community created tech demo for the Leadwerks Engine 2.1 and showcase of Phoenix.Framework.
Игровой движок ( Games Engine ) с гибким управлением компонентами движка, графикой OpenGL 4.1, GPCPU OpenCL 1.0, звуком OpenAL и набором инструментов для комфортной разработки игр.