Showing 1303 open source projects for "c-bus"

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  • 1
    Milton is an open source global illumination rendering framework written in C++, with an emphasis on design, efficiency, robustness, and maintaining a very high quality codebase. It includes several advanced rendering algorithms including MLT.
    Downloads: 0 This Week
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  • 2
    The aim of this project is to develop a 3D mobile navigation app for hikers and cyclists using OpenStreetMap and NASA SRTM data. It's also intended to build a desktop version allowing users to preview a walk or bike ride before they go.
    Downloads: 0 This Week
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  • 3
    A simple 2D (2.5D) OpenGL graphics library, for creating GUIs, in the same style as Clutter.
    Downloads: 0 This Week
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  • 4
    a 3D game development framework base on Microsoft XNA. it contains game level editor, 3d model exporters and some other tools which is helpful to create a 3d interactive game^^ (Moved to CodePlex)
    Downloads: 0 This Week
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  • 5
    An implementation of the OpenGL API.
    Downloads: 6 This Week
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  • 6
    ANUGA viewer is a graphical 3D rendering program suitable for animating the sww output files from the Finite Volume hydrodynamic modelling package ANUGA.
    Downloads: 0 This Week
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  • 7
    An open source game engine written in C++. This game engine will let you create games in no-time. With the toolset we're providing, creating games becomes easy and fun to do!
    Downloads: 0 This Week
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  • 8
    A simple C++/GLUT application. It was builded a scene consisting in an island in the middle of the ocean with a lighthouse on it. Day and night effects has been modeled too, together with an animated ocean and a rotating lighthouse lamp.
    Downloads: 0 This Week
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  • 9
    A GLSL realtime shader for Maya viewport.
    Downloads: 0 This Week
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  • 10
    The aim of this project is to develop a Graphic Processing Unit core targeting FPGA implementation.
    Downloads: 0 This Week
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  • 11
    GEONE (Game One Engine) is a game engine, core of the 'Skull Game' developed in parallel with the engine. GEONE es un motor de juegos, la base de 'Skull Game', desarrollado en paralelo con el motor.
    Downloads: 0 This Week
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  • 12
    This project is intended to all the 3Ds Max(c) users, who are looking for a Open Source project, with the same GUI, and in other platforms like Linux or OS X.
    Downloads: 0 This Week
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  • 13
    An implementation of ray tracing algorithm.
    Downloads: 0 This Week
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  • 14
    Caelum is an add-on for the 3D graphics rendering engine OGRE, aimed to render atmospheric effects.
    Downloads: 0 This Week
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  • 15
    Master of Science final year project in Mathematics for computer graphics
    Downloads: 0 This Week
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  • 16
    Integrated 2D OpenGL graphics C++ library for games and applications in Linux, Mac OS X and Windows.
    Downloads: 0 This Week
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  • 17
    N3D is a library for 3D related programs, including the related mathematics, primitives, scene graph and environment adapters (OpenGL via Tao, Direct3D).
    Downloads: 0 This Week
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  • 18
    Geometric Computer Vision library in C++. Provides functions and structures of projective geometry, taylored for 3D computer vision.
    Downloads: 0 This Week
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  • 19
    The MXRToolkit consists of a library of routines to help with all aspects of building mixed reality applications. As an application of MXRToolkit, 3DLive can be used for capturing live 3d virtual viewpoint and putting live humans in mixed reality.
    Downloads: 0 This Week
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  • 20
    Pixie is a photorealistic renderer that uses a RenderMan-like interface. Features include programmable shading, motion blur, depth of field, raytracing, scan-line rendering, occlusion culling, global illumination, caustics ...
    Downloads: 15 This Week
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  • 21
    A set of functions, macros and classes to handle platform specific features in a platform independent way.
    Downloads: 0 This Week
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  • 22
    A simple ray tracer written in C++.
    Downloads: 0 This Week
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  • 23
    Clarity - Game Development Simplified
    Downloads: 0 This Week
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  • 24
    A GUI for PBRT with the following goals: 1) User interface representative of internal scene structures and modifications of those structures with OpenGL/GLSL previews, partial render preview, and visual debugging. 2) GPGPU and muticore functionality.
    Downloads: 0 This Week
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  • 25
    FCOLLADA based COLLADA plugins for Maya and 3DSMax. Newer plugins with 1.5 support and support the files mentioned in "Papervision3D Essentials" by Paul Tondeur are available at http://opencollada.org . Please use this project for FCOLLADA related topi
    Downloads: 25 This Week
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