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Glorg is a multipurpose OpenGL/OpenAL graphics and multimedia framework developed for use with the .NET languages on the Windows platform.
Support for Mono may be implemented.
It is at this point written 100% in C#
ProteinShader is a molecular visualization tool that can produce illustrative renderings of proteins that approximate what an artist might create using pen and ink. This free platform-independent program is written in Java and OpenGL Shading Language.
Adds a post-processing effect to DirectX 9 games. Intended to have a TV-like rendering on a PC (kind of antialiasing, small blur) because PC rendering is actually full of hard edges and flaws are too obvious.
Atomic Game Engine (AGE) is a hardware accelerated 2D/3D game engine to develop advanced 2d/3d games. Now, it is just a 2d engine. more information will be available in the next version.
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rmapc is an efficient free map compiler for games using BSP files. Although influenced by id Software's quake map compiler, rmapc is developed from scratch and does not reuse code with similar utilities.
Earth3D is a program to display the earth as a 3D globe (including heightfields) in real-time. One can zoom until cities become visible. It uses huge datasets that are loaded on demand over the internet. It is possible to embed dynamic data into the view
Raytracer written in C++ with antialiasing and procedural textures under terms of LGPL. You can enable specular reflection in primary ray, choose between orthographic and perspective projection, switch between a couple of methods of antialiasing.
TankCoders is a project which consists in the development of a Networked Virtual Environment 3D for war tanks battle simulation. The tanks of the battle can be controlled by autonomous agents written in AgentSpeak(L) language from Jason interpreter.
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The Parallel Compositing library enables developers to write scalable 3D graphics applications. The library does sort-last compositing, and works on both clusters and SMP machines. The API aims to be the MPI of parallel compositing.
A Windows tool for converting any TrueType font into a format suitable for use on 3D hardware. Template output system. Merging of visually identical characters. Aggressive atlasing. Anisotropic scale to support frame buffers with non-square pixels.
The SEL project has a high aim to build a 3D game engine which is Simple, Easy to Learn. All SAMPLE text in this area are placeholders for layout reference only.
Application to capture and trace the OpenGL calls made by any Win32 application.
Aims at providing,
1. the ability to log OpenGL calls in Text format (as callstack)
2. the ability to capture the actual frame content (as bitmaps)
Jirr is a Java binding of the incredible Irrlicht Engine. Its aim is to get a state-of-the -art and high performance open source and cross platform 3D engine for Java programmers.
3D System to make wireframe drawings. Main functions: creation of polyhedra, transformations, perspective, hidden line removal, animation, 3ds import. Algorithms based on simple triangles, for very fast execution. Visual C++ development environment.
Animants are virtual ants. Their name comes from the combination of "ants" and "animats", an animat being "a sofware approximation of a living creature".
Animants aim to simulate the behaviour of living animals.
Activision and Raven are releasing this code for people to learn from and play with. This code is copyright Activision 1996-1998 Originaly release 6 Jan 1999 under a different EULA. This source is released under GNU GPLv2.