Showing 238 open source projects for "data structures c"

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  • 1
    The project is a data engine to manage huge earth survey data such as digital elevation model and orthoimage, and provide a graphic interface to show the data.
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  • 2
    Assists in creating 3d scratch holograms (aka abrasion holograms or chatoyant holograms). They can be created on acrylic or metal sheets using only an adjustable compass as described on Bill Beaty's website: http://www.eskimo.com/~billb/amateur/holo1.htm
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  • 3
    What is HRTP anyway? HRTP is a ray tracer with lots of plugins. Why this name? HRTP stands for "Hyperion Ray Tracing Project". I chose this name based on Hyperion, a greek God of Light
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  • 4
    Parallel GLUT is a parallel implementation of the OpenGL utility toolkit (GLUT) library. It adds a minimal set of constraints and extensions to the GLUT API, allowing the usage of multiple GPU's for multiple display devices and/or increased performance.
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  • 5

    voluminium

    Expermients in adaptive image generation

    voluminium is a library for efficiently visualising "image functions" (ie any function which returns a color given a 2D position) by adaptive sampling, reconstruction and continuous refinement.
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  • 6
    A class/library which uses the graphic card for linear algebra. Warning : you will need a GeForce 8 serie to take profit of this class.
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  • 7
    A .NET library that allows to conveniently render models in the Collada as well as in DirectX 3D-format using Managed DirectX.
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  • 8
    It'a a simple snake game but in 3D with a lot of new features and a new gameplay.
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  • 9
    Saiga is a 3-D rendering library that provides access to native geospatial formats, elevation data sets and OGC Web Mapping Services (WMS).
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  • 10
    GL Render PDF is a library to help to render PDF files inside a 3D world. The PDF render uses Fitz/MuPDF as the PDF render engine and GL Render PDF creates a Texture ready to be used in an OpenGL virtual world.
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  • 11
    Screen (or SCalable REndering ENgine) is a rendering engine based on both 3D rendering and highlty parallel algorithms. It provides powerful scripting interfaces and integrated development environment for 3D games and scientific simulations.
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  • 12
    The JitOgre Project is a Jitter external for Cycling 74's Max graphical data flow language, which embeds the Ogre3D rendering engine, exposing its functionality to the Max-Jitter environment.
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  • 13
    Importance-driven rendering on GPU using polygons instead of volumetric data.
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