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Blockbench is a free, modern model editor for low-poly and boxy models with pixel art textures. Models can be exported into standardized formats, to be shared, rendered, 3D-printed, or used in game engines. There are also multiple dedicated formats for Minecraft Java and Bedrock Edition with format-specific features. Blockbench features a modern and intuitive UI, plugin support and innovative features.
Wicked Engine is an open-source 3D engine with modern graphics. Use this as a C++ framework for your graphics projects, a standalone 3D editor, LUA scripting or just for learning. To build Wicked Engine for Windows (10 or later), use the latest version of Visual Studio and the provided WickedEngine.sln solution file. By simply pressing F5, the Editor application will be built. There are other example projects that you can build as well within the solution. If you want to develop a C++...
Curv is a programming language for creating art using mathematics. It's a 2D and 3D geometric modelling tool that supports full colour, animation and 3D printing. Curv is a simple, powerful, dynamically typed, pure functional programming language. Curv is easy to use for beginners. It has a standard library of predefined geometric shapes, plus operators for transforming and combining shapes. These can be plugged together like Lego to make 2D and 3D models. Coloured shapes are represented...
3D rendering and scene graph library (moved to GitHub)
High-level 3D graphics library. Supports retained and immediate mode rendering, an extensible file format, plug-in renderers, a wide range of high level geometries, hierarchical models, and a consistent and object-orientated API.
Everything you need to build production-ready agents and models. Access 200+ Google and third-party AI models and tools.
Gemini Enterprise Agent Platform is Google Cloud's comprehensive platform for developers to build, scale, govern, and optimize agents and models. Choose from Google's most advanced models and third-party models like Anthropic's Claude Model Family.
Open source first/third person shooter set in real world locations
This project aims to make an open source shooter (with first person and/or third person view) set in real world locations that will be greatly affected by climate change. The game uses the Enemy Territory: Legacy game engine (for NSCOET), but we also promote the AssaultCube Reloaded and Urho3D game engine as respectively secondary and tertiary game engines. Since the game engine can be considered as just another tool (it is basically an advanced map/level viewer, the game engine isn't the...
C3A is a cross platform format for animated 3D geometry.
Compact, fast, low bandwidth, and compatible with all current hardware/firmware; DirectX, OpenGL, XBox, PS2, 360, PS3, PSP, Wii, & DS.
RenderStack is a support library for OpenGL 3+, currently in C++. Features currently for example basic window creation, mesh generation, wrappers for OpenGL programs, framebuffer, texture and vertex buffer objects.
Predecessor: https://github.com/tksuoran/renderstack_net
Successor: https://github.com/tksuoran/RenderStack