Console-based GLSL Sandbox for 2D/3D shaders shaders
GlslViewer is a flexible console-based OpenGL Sandbox to display 2D/3D GLSL shaders without the need of a UI. You can definitely make your own UI or wrapper using the Python Module (include) or any other tool that communicates back/forth with the GPS viewer through the standard POSIX console In/Out or OSC. Default vert/frag shaders for 2D shader and 3D material shaders with PBR lighting model. Hot reload of files on changes. One default light and one default camera. Interactive commands thought POSIX console IN/OUT or OSC. ...
cvsba is an OpenCV wrapper for the well-known Sparse Bundle Adjustment library (sba) by M. Lourakis. The main features are:
- Based on sba-1.6, one of the most popular and robust bundle adjustment implementation, which is extensively used and tested by the community
- sba installation is not needed since it is included in cvsba
- New CMake structure which makes the library compilation, installation and linkage easier
- Similar interface than Bundle Adjustment implementation on cv::LevMarqSparse::bundleAdjust()
- Include examples to test the library on synthetically generated data
- GPL licence
Ruby-Newton is a Ruby wrapper for the NewtonGameDynamics physics engine ( http://newtondynamics.com/ ) It brings object-oriented real-time animated physics simulations to Ruby-enabled applications (e.g. 3D modeling tool with interactive scripting support
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C++ wrapper and extension of OpenGL. Provides Scene Graphing natively and cross-platform development through "glue" libraries. "glues" available so far; Qt, X11, GLUT, SDL, Allegro (with AllegGL ), with Win32 to come. Base library depends on OpenGL only.
OpenGL.NET is an OpenGL-Wrapper implemented in C# for the .NET-Framework. This binding should not be created by hand but by a WrapperGenerator, which is part of this project.
The development takes place unter Linux with Mono.
A (soon to be) complete wrapper engine for the OpenGL graphics library. It will support all of the most important 3D functions, including camera, lighting, object creation, and more. Also, multimedia and networking support are planned.