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A parametric, feature-based, sketch-driven 3D CAD application, built around a geometrical constraint solving engine. Project is in early development stage. The FreeSG library (http://freesg.org/) is required.
BacTra Exporter for Blender
The Bac/Tra format is common to versions of MascotCapsule, 3D rendering engine released by HI CORPORATION. MascotCapsule is a de facto standard 3D engine for cellular phone handsets.
OpenTree Library is a cross-platform, engine-independent library which provides 3d tree generation for real-time applications such as games and visualization software.
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MongoDB Atlas gives you the freedom to build and run modern applications anywhere—across AWS, Azure, and Google Cloud. With global availability in over 115 regions, Atlas lets you deploy close to your users, meet compliance needs, and scale with confidence across any geography.
Ruby-Newton is a Ruby wrapper for the NewtonGameDynamics physics engine ( http://newtondynamics.com/ ) It brings object-oriented real-time animated physics simulations to Ruby-enabled applications (e.g. 3D modeling tool with interactive scripting support
This will become a graphic modeling and rendering tool written in JAVA. We will support an xml-style input file format for graphical scenes. The rendering will be possible in openGL (preview) as well as by (distributed and stochastic) Raytracing.
OpenCASCADE Sketcher is a C++ library for creating of 2D Sketcher based on OpenCASCADE (www.opencascade.org) library. This sketcher allows to create 2D sketches by using snaps, geometric primitives. It can be used for creating CAD applications.
A 3D graphics engine for use in 3D games and other real-time rendering applications using managed code (C#) and the .NET framework and supporting both the OpenGL and Direct3D APIs
Slut is a programming framework for generative, synthetic, interactive, network-enabled graphics. THIS IS AN OLD PROJECT. But since you are interested in it you should check out the SceneExpression project: http://labs.nortd.com/sx/
r42 is a raytracer written in Java. The core rendering engine is OS independend. Planned is a graphical user interface based on the eclipse RCP and the Java3D framework and distributed rendering support.
the Balls Graphics Library aims to provide all the tools you
need to develop artificial worlds, including a script-driven 3D
modeler, OpenGL-based renderer, physical simulation engine,
and realistic image synthesizer.
Portable game engine intended for game development.
Include portable 3D-engine for at least DirectX and OpenGL, physics and sound simulation engines, and scripting engine for AI.
L3D is a 3D library for developing OpenGL applications under Linux. The library has a mail event loop with callbacks and Camera And Path Classes exist to produce cinematic camera movement. FPS entities are in construction
QRay is an interactive 3D modelling system in Java. It's built-in real-time raytracing engine implements the Quadric-CSG representation model and the Seed-Fill optimization method, which empower QRay to provide cool WYSIWYG 3D modelling functionalities.
XMUD is a MMORPG implementation in Java. Players can extend the system by creating new objects. The game provides a 3D engine written in Java3D, Persistent state management, synchronization and networking subsystems. Compatible with NWN modules.
Loose intention is to develop a particle engine visualised with Java3D. Along the way various aspects of Java3D will be explored. Hopefully code generated will have benefit to others as a learning base.
A (soon to be) complete wrapper engine for the OpenGL graphics library. It will support all of the most important 3D functions, including camera, lighting, object creation, and more. Also, multimedia and networking support are planned.
3dom is a 3D Solid Object Modeler, designed to be independant of the renderer back-end.
Highlights include constructive solid modeling, reality-based material representation,
scripting through Python binding and a constraint solving engine.