Showing 4 open source projects for "gw-basic"

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  • 1
    face3D_chung
    ...Added talk3D_chung a small example using obj models created with face3D_chung . Added speak3D_chung_dll a dll to load and display face3D_chung talking avatars in openGL Added face3D libertybasic demo example of calldll in liberty basic . Can be used as mesh editor (adjust texture,scale parts) by load/save as model .
    Downloads: 0 This Week
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  • 2
    Zdog

    Zdog

    Flat, round, designer-friendly pseudo-3D engine for canvas & SVG

    Zdog is a 3D JavaScript engine for <canvas> and SVG. With Zdog, you can design and render simple 3D models on the Web. Zdog is a pseudo-3D engine. Its geometries exist in 3D space, but are rendered as flat shapes. This makes Zdog special. Zdog is small. 2,100 lines of code for the entire library. 28KB minified. Zdog is round. All circular shapes are rendered as proper circles with rounded edges. No polygonal jaggies. Zdog is friendly. Modeling is done with a straight-forward declarative API....
    Downloads: 0 This Week
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  • 3
    TenorSpace.js

    TenorSpace.js

    Neural network 3D visualization framework

    ...After preprocessing the model, TensorSpace supports the visualization of pre-trained models from TensorFlow, Keras and TensorFlow.js. TensorSpace is a neural network 3D visualization framework designed for not only showing the basic model structure but also presenting the processes of internal feature abstractions, intermediate data manipulations and final inference generations. By applying TensorSpace API, it is more intuitive to visualize and understand any pre-trained models built by TensorFlow, Keras, TensorFlow.js, etc.
    Downloads: 0 This Week
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  • 4
    ClayGL

    ClayGL

    A WebGL graphic library for building scalable Web3D applications

    ClayGL is a WebGL graphic library for building scalable Web3D applications. It's easy to use, configurable for high-quality graphics. Benefit from the modularity and tree shaking, it can be scaled down to 22k(gzipped) for a basic 3D application. Animator object can only be created by Animation.prototype.animate method. After created, we can use clay.animation.Animator# when to add all keyframes and clay.animation.Animator#start it. Clips will be automatically created and added to the animation instance which created this deferred object.
    Downloads: 0 This Week
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