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The 3D game development studio based on the Eclipse platform featuring modelling, non-linear animation of characters, scripting and deployment support.
The goal of this project is to build an application to simulate a three-dimentional robot arm. This application will be able to move each arm individually or set positions, so that we can animate the movement from one stored position to another. The whol
Xi3D is an X3D renderer and browser for 3D Web content. It contains compliant parsers for VRML'97 types, a java scenegraph, XML bindings using SAX2, a content converter, full runtime and event model, DOM Level 2, vecmath
Facility Composer is a suite of criteria-based building design and modeling tools. The primary objectives are to provide support for 1)creation, specification, and use of design criteria, 2)architectural programming, and 3) spatial layout and design.
XMUD is a MMORPG implementation in Java. Players can extend the system by creating new objects. The game provides a 3D engine written in Java3D, Persistent state management, synchronization and networking subsystems. Compatible with NWN modules.
Loose intention is to develop a particle engine visualised with Java3D. Along the way various aspects of Java3D will be explored. Hopefully code generated will have benefit to others as a learning base.
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A client - server game where all mechanical objects (robots) can be programmed, using standard programming languages, to battle other robots. Will be a great learning tool for robotics and programming.
The aim of this project is to package very simple classes and methods to bring to kids 3D programmation capabilities without having to know much about very complex 3D concepts.
An Eclipse plugin for editing and managing textures for POV-Ray (Persistence of Vision Raytracer). Inspired by TextureView and is an addition to PovClipse.