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Command-line interface program that converts between IGES file and text file.
IGES files are compatible with most of CAD systems. This program permits you to convert curves and points created in CAD program into coordinates in text file or you can do the opposite - convert text files into curves. It is especially suitable for curves described by hundreds of coordinates, e.g. airfoil contours of aircraft wings.
Output filename is either out.txt or out.igs.
This program embeds volumetric data in various image files, using their RGBA or RGB channels. Each slice of the original model is represented as one channel of the output file.
The output images can be used as 3D textures to perform volumetric visualization in GLSL.
Everything you need to build production-ready agents and models. Access 200+ Google and third-party AI models and tools.
Gemini Enterprise Agent Platform is Google Cloud's comprehensive platform for developers to build, scale, govern, and optimize agents and models. Choose from Google's most advanced models and third-party models like Anthropic's Claude Model Family.
A 3-D animation program that mimics the look of the movie TRON, and can render static scenes and motion animation.
It is written entirely in C, and uses only the GL, GLU, and GLUT libraries to both draw scenes and provide a simple, easy-to-use UI.
Detailed Description:
Barracuda3DBuilder - OpenGL 3Drenderer program. Reads .obj and .tga files,
adding materials for objects. Creating animation in scene and render to .tga.
Release file - Barra3D5.zip(.exe) include modeler(progect Barracuda3DModel
Endo is a simple, powerful 3D modeling program. It is good for making low-poly models for video games, and the like. Future version will provide texturing and rigging support.
This is a program to view BvhFiles (a Motion capture format). In a nutshell, it shows 3D animated characters. It uses OpenGL.
Ceci est un programme permettant de lire les fichiers Bvh (un format de motion capture). Il montre des personnages animés en 3D
This program will be a 3d Editor for Erwin Coumans's 1996 3D Engine Demo (http://coockie.com), in hopes that it can be used to create worlds more effectively, and give anyone a basic knowledge of creating a 3d editor.
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