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Simple C-based application for converting OBJ files from modelling software like Maya and Blender into a C file that can be used with OpenGL, thus making it easier to create better models for OpenGL applications.
openPipeline is a framework for animation production. The initial iteration is a plugin for Autodesk Maya. This framework handles file naming, revision control, collaborative notation and scene referencing.
PyGTS is a python package used to construct, manipulate, and perform computations on triangulated surfaces. It is a hand-crafted and pythonic binding for the GNU Triangulated Surface (GTS) Library. THIS PROJECT IS NOT BEING MAINTAINED.
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osgGtk is a library of C based Gtk+ and C++ based Gtk-- widgets to support OpenSceneGraph (OSG) applications. The library also includes several example applications such as osgviewerGtk and osgviewerGtkmm.
BrokenFinger is a collection of demo 3D programs showing latest implementation in the areas of: Document Object Model, GPU Bound Processing, and Procedural Modeling(e.g. CGA Shape).
A software assistant for manual stereo photo metrology, allowing the generation of 3D digital data (x,y,z) of objects of interest in stereo photos. 3D data can be used in CAD or other applications.
This software can be used for relief and normal maps calculation by 3D sculptors and designers. Reliefer can be called from Blender by means of Python script. It's a GPU-based visual computing application so requres OpenGL 2 compitable video subsystem.
In the past 1996 I developed a powerful plug-in for Lightwave 3D 5.0 to improve the Newtek Meta NURBS modeling system, particularly useful to develop organic meshes. After 12 years I found again the papers where I printed out enterely the original sourcecode.
Aesthe is 3D scripting development environment controlled by command line with built-in 3D modeller, allowing you to create interactive script-driven 3D simulations or animations.
A simple library to load and save .[b]geo files in Houdini format. Be warned its functionality does not exceed loading and saving files and can only act as a rough template of how to work with .[b]geo files.
A parametric, feature-based, sketch-driven 3D CAD application, built around a geometrical constraint solving engine. Project is in early development stage. The FreeSG library (http://freesg.org/) is required.
convert3D is a tool to convert 3D files between different formats with some filters functions. The tool only convert the mesh of objects. At this moment it does not import light, textures, animations, etc..
Research code for continuous 3D medial modeling targeted towards anatomical objects. Includes an OpenGL viewer and individual and population-based model fitting tools.
G-logo is a 3D graphics software. It has interpreter language processer that it is like LOGO command. It is possible to draw 3DCG by inputting easy command.
It can be used for creating 3D modeling, drawing fractal, creating an animation.
A collection of tools to help in the creation of 3D graphics which are to assist in and improve various areas of the production pipeline in particular the creation and management of very large scale 3D graphics scenes.
A suite of plug-ins for the 3D modeling software Realsoft 3D that enables creation of new cities and other models for the Microsoft game "Midtown Madness 2".
Triangle mesh tool and library. Primary features include generation from mathmatical equation, decimation or edge reduction, clipping, and interactive viewer.
mesh2hmap is a simple command line tool for converting 3D meshes to raster heightmaps. This tool allows you to create terrains in your favourite 3D modeller and then easily convert to a heightmap image.