Showing 18 open source projects for "one-wire"

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  • 1
    Silk.NET

    Silk.NET

    About The high-speed OpenGL, OpenCL bindings library

    ...In addition to providing high-speed, direct, and transparent bindings, we provide high-level utilities and wrappers to maximize productivity in common workloads such as platform-agnostic abstractions around Windowing and Input, bringing your apps to a vast number of platforms without changing a single line! Silk.NET caters for anything you could need in swift development of multimedia, graphics, compute applications. Silk.NET is an all-in-one solution, complete with Graphics, Compute, Audio, Input, and Windowing.
    Downloads: 0 This Week
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  • 2

    Lerning Process Hypercube Neuron

    Visualization of lerning process of hypercube neuron with two inputs.

    Downloads: 0 This Week
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  • 3

    Heightmap terrain editor

    Easy Terrain editing and Heightmap creation

    This tool is taken out of the toolset of LumenLiquid to provide special support for this project. Because I've not found any useful Heightmap editor with multitexturing and the whole bunch, I've decided to create one myself.
    Downloads: 0 This Week
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  • 4
    3D modelling, animation and gaming app
    Downloads: 0 This Week
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  • Build Agents and Models on One Platform Icon
    Build Agents and Models on One Platform

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  • 5
    Solid3D aims at being a truly comprehensive, industrial-strength integrated solution for 3D modeling, animation, rendering, post-production, interactive creation and playback.
    Downloads: 0 This Week
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  • 6
    ColladaLoader is a free open source C# Library that enables developers to load and display Collada 3D Model files (.DAE) in DirectX 10 using the SlimDX SDK. Partitial .X file support. More info: http://www.tomsdevshack.be/projects/colladaloader
    Downloads: 4 This Week
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  • 7
    BrokenFinger is a collection of demo 3D programs showing latest implementation in the areas of: Document Object Model, GPU Bound Processing, and Procedural Modeling(e.g. CGA Shape).
    Downloads: 0 This Week
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  • 8
    Rhino Plug-In projects. A set of high quality C++ and .NET Rhino plug-ins that users can add to or use for starting their own plug-in projects.
    Downloads: 1 This Week
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  • 9
    SwgWorldBuilder is a project aiming to help creat new worlds for the SWGEmu. We have already figured out how to change the maps and add new world objects for the client to load we just need some programmers to help.
    Downloads: 0 This Week
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    MongoDB Atlas runs apps anywhere

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  • 10
    A virtual 3D model of Eliel Saarinen's Munkkiniemi-Haaga city plan.
    Downloads: 0 This Week
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  • 11
    Clay3D is a complete, extensible, and feature rich suite of network agnostic, scalable applications for the production of computer generated imagery and visual effects. Please see homepage for more information.
    Downloads: 0 This Week
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  • 12
    RealShader is a Real Time Shader Designer Integrated Into Visual Studio
    Downloads: 0 This Week
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  • 13
    A 3D graphics engine for use in 3D games and other real-time rendering applications using managed code (C#) and the .NET framework and supporting both the OpenGL and Direct3D APIs
    Downloads: 5 This Week
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  • 14
    A client - server game where all mechanical objects (robots) can be programmed, using standard programming languages, to battle other robots. Will be a great learning tool for robotics and programming.
    Downloads: 0 This Week
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  • 15
    MagicGearEditor3D is a full-featured terrain/out door scene editor for game developer, which can export scene data to other open source 3D engines such as OGRE.
    Downloads: 0 This Week
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  • 16
    A plug-in allowing home-brew game developers using the Microsoft XNA framework to import content from Blender's native binary format.
    Downloads: 0 This Week
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  • 17
    The goal of this project is to produce a CAx-System for all people. Definition of CAx: en: http://en.wikipedia.org/wiki/CAx de: http://de.wikipedia.org/wiki/CAx
    Downloads: 0 This Week
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  • 18
    The visualization framework contains a scene graph to manage 3D objects. Processing of input data is handled by operators. Operators have ports which can be connected, so that the evaluted data is passed from one to the next operator.
    Downloads: 0 This Week
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