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Java Games and Graphics is meant to be a fun project. The goal here is to have fun with JAVA graphics and JAVA games. There is no specific goal as to what kind of graphics or games.This project features an RPG Role Playing, MUD, and Turn Based Combat gam
A Strong and Easy-to-use Single View 3D Hand+Body Pose Estimator
...The codebase offers pretrained models, clear inference scripts, and utilities to visualize results, making single-camera motion capture approachable on commodity hardware. Researchers and creators use it for motion studies, AR/VR prototyping, character animation, and human-in-the-loop editing.
A C++ Tool for the Fast Prototyping of Topological Data Structures
The Mangrove Topological Data Structure (Mangrove TDS) Library is a C++ template tool for the fast prototyping of topological data structures under the same API:
- generic representation of any topological data structure, i.e., mangrove;
- extensible through dynamic plugins at run-time;
- agnostic wrt the representation in use;
- any representation is supported without restrictions;
- dimension-independent and multi-platform;
- efficient representations of non-manifolds;
- only one common API and no wrappers;
- implicit representation of cells, not directly encoded, i.e., ghost references.
OGITOR is an attempt to build a general purpose editor to quickly create scenes which can then loaded in an OGRE application for both rapid prototyping purposes and also supplying a WYSWYG editor environment for OGRE.
DotsPlus is a way of integrating tactile captions into 3D CAD models for prototyping, tooling and manufacturing. The project is coded in C++ and supports at least the Alias|Maya plugin API and
Open Inventor (Linux) and Coin3D (Linux/MacOS).
Nodepad is an agile environment for prototyping special effects.
Useful for visualizing in advance an algorithm before it gets implemented in a more complex software such as Maya, XSI, or blender.