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This is a program to view BvhFiles (a Motion capture format). In a nutshell, it shows 3D animated characters. It uses OpenGL.
Ceci est un programme permettant de lire les fichiers Bvh (un format de motion capture). Il montre des personnages animés en 3D
exoTK ( pronounce exotica ) is a high level C++ library using OpenCASCADE ( www.opencascade.org/ www.opencascade.com) .<br>
The exoTK library will be used to develop a complete CAD Solid Modeler ( exoTKAD )
Mundis est un ensemble de composants permettant la génération d'un monde de grande taille qui pourra ętre exploré. Ce monde pourra ętre complété ŕ l'aide des objets fournis. Ces objets pourront avoir des comportements particuliers
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This library contains two classes vtkQGLRenderWindow and
vtkQGLRenderWindowInteractor which allow one to use VTK with the
QGLWidget extension of QT. In other words, these classes can be used
to build QT applications which utilize the facilities prov
Library libgro is intended for creation of Generalized Rotational Objects (GRO). GROs are fancy three-dee objects, that can be modelled easily, but they does not look siple. Want to model CRT-tube or wittch's hat in a moment? Try GRO!
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Solid is a library for collision detection of three-dimensional objects undergoing rigid motion and deformation. Solid is designed to be used in interactive 3D graphics applications using a VRML-like scene graph.
Cowpie is an application for synchronizing character actions with sound files and animation tools like Blender and 3DS Max. Such actions include the phonemes of speech and facial expressions. Cowpie will also coordinate speech for multiple characters.
A library of algorithms for general purpose use to alter representations of 3D meshes. Currently tested in the GNU/Linux and Win32 environments. C++ STL, OpenGL, GLUT, VRML97.
3D Mesh generator for letters (characters string) using fonts supported by freetype, and triangle.c or libgts to triangulate contours. There are simple output for POVRAY, 3DG1, and GTS. There are few deformations already defined in code.
A game based upon classic game 'Stunt Island(tm)'. Player can construct film sets with lights and props and cameras and perform vehicle stunts in planes, cars and boats.
The Advanced Superquadrics CSG Modeler is a 3D modeler for Windows, Linux, and IRIX platforms using Qt. Its primary purpose is to create and edit 3D subdivision polygon meshes.
Loose intention is to develop a particle engine visualised with Java3D. Along the way various aspects of Java3D will be explored. Hopefully code generated will have benefit to others as a learning base.
A (soon to be) complete wrapper engine for the OpenGL graphics library. It will support all of the most important 3D functions, including camera, lighting, object creation, and more. Also, multimedia and networking support are planned.
Raytrace is designed to be a completely platform independant Raytracer which includes a Gui interface. Designed and written in Sun Microsystem's Java language.
Falmaidan (which in the Elventongue Sindarin means "maker of waves") is a program
for realistically simulating the movement of fluids. It works as a preprocessor for POV-Ray scene files. The aim is to produce breathtaking animations one day.
Cross platform raytracer that accepts scene description scripts written in GML. The scripts have the ability to handle functions, recursion and binding.