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This is the main repository for the MakeHuman application as such
...At the point of writing this, the source code is almost ready for a stable release. The testing vision for this code is to build a community release that includes main application and often-used, user-contributed plug-ins. We hope that the utility of this integrated functionality is sufficient to entice a larger cohort of testers who get value-added in exchange for the possibility of uncovering deficiencies in our application.
A powerful editor for video games based on or similar to id Software's series of Quake games. Currently QuArK supports 41 distinct games, 5 generic game engines, and a countless number of expansions packs, addons, and mods. It integrates a map editor, model editor, archive editors, texture management, and much more.
A tool for creating voxels for the DelphiDoom Engine
This program is a simple voxel editor. It can generate voxel images.
Output voxels can be used either with DelphiDoom, either with any application that supports the slab6 vox format.
Source code repository: https://github.com/jval1972/DD_VOXEL
3D rendering and scene graph library (moved to GitHub)
High-level 3D graphics library. Supports retained and immediate mode rendering, an extensible file format, plug-in renderers, a wide range of high level geometries, hierarchical models, and a consistent and object-orientated API.
PhantomaJ is a software which aims to help users designing complexe three dimensional structures and building phantom banks. This software, implemented as an ImageJ plug-in, has been designed to be intuitive. PhantomaJ is thus "ready to use" for most users, but advanced users can choose to modify specific parameters such as intersection mode, intensity decrease function or virtual real three dimension. In addition, adding a new "basic form" consiste for advanced users to write two short java file ( one describing the new form geometry and the other transcripting this geometry in java3D world ). ...
...The tools will allow users to:
- View/Edit/Visualise the data of a NIF model.
- Libraries to Read/Write the NIF Format.
- Import/Export NIF models into various 3D package via Plug-ins.
- Custom content creation for NetImmerse/Gamebryo Games.
** The OpenStudio Legacy Plug-in has been relaunch as Euclid by Big Ladder Software, please see the new homepage: http://bigladdersoftware.com/projects/euclid/ **
The Legacy OpenStudio SketchUp Plug-in makes it easy to create and edit the building geometry in your EnergyPlus input files. Note that active development has moved to the more comprehensive OpenStudio suite of tools and libraries at https://www.openstudio.net/.
CrackArt is an open source 3D modeling and texturing application. CrackArt is object oriented and features a flexible plug-in architecture. CrackArt is part of The SceneEngine Project, a 3D Production Solution.
This open-source project aims at creation of a OpenGL 3D stereoscopic algorithms folded as plug-ins into popular 3D modeling and game engine tools, such as Maya, Blender, OGRE, and others.
An exporter plug-in for Autodesk 3ds Max version 8 and 9, which writes proper .X mesh files with proper skinning, effect parameters, named animations, and multiple texture coordinate channels.
In the past 1996 I developed a powerful plug-in for Lightwave 3D 5.0 to improve the Newtek Meta NURBS modeling system, particularly useful to develop organic meshes. After 12 years I found again the papers where I printed out enterely the original source code.
A suite of plug-ins for the 3D modeling software Realsoft 3D that enables creation of new cities and other models for the Microsoft game "Midtown Madness 2".
This Plug-in for discreet 3dsmax adds the ability to export the SOFTIMAGE/Avid dotXSI file format. For import capability, visit www.softimage.com/connect.