Showing 15 open source projects for "my-sys"

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  • 1

    3DAirplaneModels

    3D computer models hosted here, in usually .3ds format

    Created with Wings 3D, this site holds models that I have personally created, this is my work and copyrighted but may be used for personal use flight simulators with acknowledgement
    Downloads: 0 This Week
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  • 2
    TroisJS

    TroisJS

    ThreeJS + VueJS 3 + ViteJS

    I wanted to code something similar to react-three-fiber but for VueJS. I started from scratch, I will rewrite some of my WebGL demos to see if this little toy can do the job. The most popular WebGL library, with a good support on both desktop and mobile. With TroisJS you can easily create 3D content for your website using VueJS components. Really fast development time with ViteJS/HMR ! Useful to create awesome 3D scenes. Thanks to VueJS/ViteJS, TroisJS use watchers and HMR to update ThreeJS objects when you update a template or a prop. ...
    Downloads: 0 This Week
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  • 3
    barracuda3d

    barracuda3d

    Barracuda3D is a 3Dmodeler + 3Danimator / renderer for Windows

    Barracuda3D is a 3Dmodeler + 3Danimator / renderer for Windows platforms You criticism please to my mail odyssey2509@gmail.com
    Downloads: 0 This Week
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  • 4
    3DDFA

    3DDFA

    Fast, accurate and stable 3D dense face alignment

    This work extends 3DDFA, named 3DDFA_V2, titled Towards Fast, Accurate and Stable 3D Dense Face Alignment, accepted by ECCV 2020. The supplementary material is here. The gif above shows a webcam demo of the tracking result, in the scenario of my lab. This repo is the official implementation of 3DDFA_V2. Compared to 3DDFA, 3DDFA_V2 achieves better performance and stability. Besides, 3DDFA_V2 incorporates the fast face detector FaceBoxes instead of Dlib. A simple 3D render written by c++ and cython is also included. This repo supports the onnxruntime, and the latency of regressing 3DMM parameters using the default backbone is about 1.35ms/image on CPU with a single image as input. ...
    Downloads: 0 This Week
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  • 5
    ObjectVolume

    ObjectVolume

    Calculates Volume, Surface Area & Centroid of a Closed Triangular Mesh

    ...A detailed description of the process is presented in the ObjectVolumeTutorial.doc document as well as program logic and results. A key component in the program is a subroutine that calculates the volume of a tetrahedron. Four sets of equations were tested and to my surprise all four produced similar results in accuracy and timing.
    Downloads: 1 This Week
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  • 6
    The OS FPS/TPS project

    The OS FPS/TPS project

    Open source first/third person shooter set in real world locations

    This project aims to make an open source shooter (with first person and/or third person view) set in real world locations that will be greatly affected by climate change. The game uses the Enemy Territory: Legacy game engine (for NSCOET), but we also promote the AssaultCube Reloaded and Urho3D game engine as respectively secondary and tertiary game engines. Since the game engine can be considered as just another tool (it is basically an advanced map/level viewer, the game engine isn't the...
    Downloads: 0 This Week
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  • 7
    3D Graphics Library for MR (VR & AR)
    This is a little Program that I have done recently, made by my Algorithm for showing 3D Objects in 2D & can be implemented on any Programming Language ( No Open Source Packages/APIs are used. ) You can build & animate whatever you want. Final version will be released soon.
    Downloads: 0 This Week
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  • 8
    RCT3 Mega Pack

    RCT3 Mega Pack

    This pack add's custom object and rides into your "RCT3 Platinum" game

    The ULTIMATE RCT3!!!! "CTR/CS/Editor/Custom Utility/Custom Mod/Custom Stall/Creator/SID Editor Data/CTR & CS Creator Plugin/RCT3 Model/RCT3 Model Plugin/" Mass Roller Coaster Tycoon 3 Repository!!!! (100% Safe/Legal!!!)
    Downloads: 23 This Week
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  • 9
    Mollino

    Mollino

    Not your usual Architectural Modeler

    ...As I am an architect, and I know very little about programming, and wouldn't reach even in 10 years the necessary level to be able to write anything useful for this type of software, my part will be to bring ideas and coherence to this project. If you want to know some more : - go to the blog https://sourceforge.net/p/mollino/blog/ - write me a message ;) I speak french, german, english and italian. Martin Lucas
    Downloads: 0 This Week
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  • 10
    Pyramid 3D

    Pyramid 3D

    Open source 3D modeling software

    This is an open source software for 3D modelling. Basically it was developed in 2005 as a software support for my master diploma thesis in the National Pedagogical Dragomanov University (Kyiv, Ukraine). For some reason this project has been frozen and finally I defended a master thesis in mathamatics. However, I believe that the project can be useful for those who are interested in computer graphics, linear algebra and geometry. If you have any suggestions, ideas or you have found bugs in the project, please do not hesitate to contact me via the e-mail: dragunovdenis@gmail.com. ...
    Downloads: 0 This Week
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  • 11
    several vaguely related projects worked on by me: a 3d engine with a javascript-like scripting language (pdsys); an older scheme dialect (vmsys); ... (2009-04-28: I have been gone for years, may try to put up some newer stuff...).
    Downloads: 0 This Week
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  • 12
    l-system implement for my other projects.
    Downloads: 0 This Week
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  • 13

    OGL_Planets

    OpenGL Planets, a solar system simulation.

    ...Use the "hyper move" for rapid movement or fly with help of an autopilot automatically from planet to planet. OpenGL Planets runs under Windows. Full source is included. It's written in Delphi 7 and OpenGL (DelphiGL). There is a German tutorial on my hompage at URL: http://www.daniel-schwamm.de/index.php?pg=delphi-tutorials/opengl-planets.
    Downloads: 0 This Week
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  • 14
    My application is a Grid Computing application that interfaces POV-Ray (http://www.povray.org/) with the framework JPPF (http://www.jppf.org) . With my JppfPov you can use the potentialities of a grid computing network to make rendering task.
    Downloads: 0 This Week
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  • 15
    Max Placer is written in BlitzMax, to provide a system of 3d object placement within 3d worlds. NB I am no longer a windows user and due to, in my opinion, the very poor support for Blitzmax in Linux I am unable to take this project further.
    Downloads: 0 This Week
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