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Geometric kernel for CAD programs using an atomic approach
This kernel uses a discrete approach where the geometry is split into "atoms" at a fixed resolution (e.g. 1µm). The aim is to make full use of the parallel processing capabilities of modern graphics hardware.
The aim was to write a basic CAD system in windows using C. The system would have a plugin architecture which would allow the CAD system to be programmable.
MonkeyWorld3D is a scene graph editor for the jMonkeyEngine (jME). You can edit scene elements, terrain, physics and animations. Our aim is to make a WYSIWYP (What you see is what you play) game editor.
Falmaidan (which in the Elventongue Sindarin means "maker of waves") is a program
for realistically simulating the movement of fluids. It works as a preprocessor for POV-Ray scene files. The aim is to produce breathtaking animations one day.
The aim of this project is to package very simple classes and methods to bring to kids 3D programmation capabilities without having to know much about very complex 3D concepts.