3D Modeling Software

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  • 1
    Myrmidon tracer is a 2 in one projetcs as it will in a first time implement a fully functional raytracer using CSG, different light model(Phong, Cook Torrance, Ward...) and other BRDF. The second part of the project is the use of Photon mapping techniqu
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  • 2
    A device server inteded for (but not limited to) use with 3D input devices (like dynasight, Polhemus FASTRAK, motionstar and the magellan spacemouse). Devices can be configured via a remote TCP connection. Device data is sent to registered clients via
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  • 3
    NIF File Format Library and Tools
    Attention : This project is currently being migrated, some services are no longer supported. NifTools aims to provide users with Tools to View, Edit, Create and Visualise 3D Models stored in the NetImmerse File Format. The NIF format is used by many popular games based on the NetImmerse/Gamebryo Game Engine such as Morrowind, Oblivion, Fallout 3, Fallout: New Vegas and Skyrim. We are creating a unified description of the NIF file format allowing our contributors to build tools and utilities, to facilitate user created content. The tools will allow users to: - View/Edit/Visualise the data of a NIF model. - Libraries to Read/Write the NIF Format. - Import/Export NIF models into various 3D package via Plug-ins. - Custom content creation for NetImmerse/Gamebryo Games.
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  • 4
    PBADEV gathers lessons learned making GIMPVS available on Windows platforms and Makes Blender available together with GIMP on Microsoft Windows Platforms. PBADEV aims at providing the highest quality softwares to artists and developers.
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  • 5
    A component architecture enabling the creation of run-time extensible/upgradable, scalable, composable networked virtual environments.
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  • 6
    Maya plugin that combines useful skinning, smoothing, computational geometry and conversion tools. Also includes advanced C++ utility library.
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  • 7
    NecJGui is an antennas design tool, interface for Numerical Electromagnetic Code. It allows easily making NEC input files, and viewing them in 3D. It also contains a version of the simulator, so it's complete IDE for full-wave EM simulation.
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  • 8
    A plug-in used for defining and exporting physics content for NVIDIA PhysX in Autodesk/Alias Maya.
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  • 9
    A set of tools to provide a flexible editing system for an arcade-style engine, in developing of hardcore game epics.
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  • 10
    NppX3DV

    NppX3DV

    Open source set for Notepad++ for building worlds in X3D and VRML

    Open source set for Notepad++ to code in X3D (classic encoding, x3dv) and VRML, the open standards for interactive and immersive 3D on Internet. Includes: set of language files, auto-completion files, tutorials and instructions and other materials. Download Notepad++ here: https://notepad-plus-plus.org/
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  • 11
    Exports AliasWavefront OBJ Files from Blender - including the material and texture informations
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  • 12

    OGL_Planets

    OpenGL Planets, a solar system simulation.

    Simulation of our solar system with nearly REAL DIMENSIONS. The sizes and the distances of the planets and the sun are rendered naturally. Explore all the planets, some meteorites and a single comet as Kuiper Belt Object. Use the "hyper move" for rapid movement or fly with help of an autopilot automatically from planet to planet. OpenGL Planets runs under Windows. Full source is included. It's written in Delphi 7 and OpenGL (DelphiGL). There is a German tutorial on my hompage at URL: http://www.daniel-schwamm.de/index.php?pg=delphi-tutorials/opengl-planets.
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  • 13
    A 3D Editor under GNU GPL with full OpenGL support!
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  • 14
    ObjectVolume

    ObjectVolume

    Calculates Volume, Surface Area & Centroid of a Closed Triangular Mesh

    The ObjectVolume program calculates the volume, surface area and centroid of a closed triangular mesh represented in an object file (.obj). The process goes through the list of triangles that make up the surface and, for each triangle, forms a tetrahedron with an external point. The program uses the origin (0,0,0). The volume of the tetrahedron is then calculated. Tetrahedrons with back facing triangles are added and those with forward facing triangles are subtracted yielding the object volume. A detailed description of the process is presented in the ObjectVolumeTutorial.doc document as well as program logic and results. A key component in the program is a subroutine that calculates the volume of a tetrahedron. Four sets of equations were tested and to my surprise all four produced similar results in accuracy and timing.
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  • 15
    Objectron

    Objectron

    A dataset of short, object-centric video clips

    The Objectron dataset is a collection of short, object-centric video clips, which are accompanied by AR session metadata that includes camera poses, sparse point-clouds and characterization of the planar surfaces in the surrounding environment. In each video, the camera moves around the object, capturing it from different angles. The data also contain manually annotated 3D bounding boxes for each object, which describe the object’s position, orientation, and dimensions. The dataset consists of 15K annotated video clips supplemented with over 4M annotated images in the following categories: bikes, books, bottles, cameras, cereal boxes, chairs, cups, laptops, and shoes. In addition, to ensure geo-diversity, our dataset is collected from 10 countries across five continents. Along with the dataset, we are also sharing a 3D object detection solution for four categories of objects — shoes, chairs, mugs, and cameras.
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  • 16
    Ogitor
    OGITOR is an attempt to build a general purpose editor to quickly create scenes which can then loaded in an OGRE application for both rapid prototyping purposes and also supplying a WYSWYG editor environment for OGRE.
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  • 17
    3dsmax toolkits for ogre3d engine, eazy to use, fully support for all sorts of entity type: skinned meshes, billboards, morph-targets, uv animation...etc.
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  • 18
    OgreSnakes ( Ogre3d+Python+3dsMax )
    OgreSnakes is a RAD game tool developed in Python-Ogre. Uses Bullet for physics, Hikari for HUD and RTT videos, and OpenAL for sounds. OgreSnakes works together with OgreMax exporter to make easily 3d applications. See more in OgreSnakes Forum.
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  • 19

    Omniversal 3D models converter

    Can convert from/to many 3D mesh file formats

    If you've found a mesh file that you wish you could use in your project but your viewer/engine can't read it, or even if you want to port old mesh file formats to use in your project, this software is for you. omni3d will try to support both new/popular and old/less-popular file formats and features.
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  • 20
    Opeke is a program for building objects such as houses or ornaments from bricks of different colors, shapes and sizes. Unlike most 3D editors, Opeke aims to be very simple to use, so it should be suitable for younger users.
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  • 21
    The eXtensible Resource Interchange (.xri) file format was written to provide a standard, open 3D model format. It is designed for use in real time computer graphics and is compatible with current 3D graphics technology.
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  • 22
    GNU Autoconf, Automake and Libtool scripts and makefiles for the Open CASCADE solid modeler. http://www.opencascade.org
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  • 23
    The Open Descent Foundation (ODF) is a community for developers, who want to help to create open source programs, tools, etc. for the famous games Descent1, -2 or -3. Everyone can join the ODF if he accepts the idea of writing open source programs.
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  • 24
    The Open Model API (OMA) isn't only an API, it's also a toolkit. OMA supplies conversion tools for 3D models as well as a developer library inspired by OpenGL's state machine design.
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  • 25
    Open Shoe Designer

    Open Shoe Designer

    Open-Source Shoemaking

    Shoe design software with an manufacturing-first approach. It separates design, form and measurements. Each can be modified without interfering with the others. The engine in the background combines all three and produces the last, the sole and the flattened pattern to be cut and sewn (or glued) together.
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