3D Modeling Software

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  • 1
    GuiObjects

    GuiObjects

    A C++ library to easily create GUI-editable objects

    The project was born when I wanted to write a 3D modeling + rendering engine in C++. I wanted to create an easily expandable tool for the GUI, that will automatically know how to display the various objects for editing. The goal was to make each object "know" how it should be displayed and changed, so that a simple GUI tool can display complex objects, and new objects can be created without having to spend time creating the "widgets" for them. The basic requirements was: - The "GuiObjects" don't know which graphical toolkit (e.g. gtk) will be used to display them. - The objects can be displayed without knowledge of what exactly they are. - save/load/undo/etc. will be taken care of automatically. In addition, because this is a project I started to train in C++: - there will be no dynamic casting! (I hate them) - using c++0x (I want to learn - sorry!) I'm still working on implementing a ray tracing program with it, and maybe other tools as well
    Downloads: 0 This Week
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  • 2
    Guides

    Guides

    Global visual guides for Windows

    The Guides application is designed to provide global access to some helpful visual guides. The project is very early in development. Please feel free to jump in and make changes!
    Downloads: 0 This Week
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  • 3
    HardCAD is a constructive solid geometry modeler, with the goal of being the CSG modeler for POV-Ray.
    Downloads: 0 This Week
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  • 4
    Moved to : https://github.com/raphsharp/Heditor
    Downloads: 0 This Week
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  • 5
    HeightField Maker is a height field generation program with support for various effects, scripting and expressions. Height fields can be previewed in an OpenGL preview window and exported to several different formats.
    Downloads: 0 This Week
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  • 6

    Heightmap terrain editor

    Easy Terrain editing and Heightmap creation

    This tool is taken out of the toolset of LumenLiquid to provide special support for this project. Because I've not found any useful Heightmap editor with multitexturing and the whole bunch, I've decided to create one myself.
    Downloads: 0 This Week
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  • 7
    This is a basic mesh operation platform created for nearly any research start on mesh application. To mention some, there are to be hex mesh, mesh skinning, rendering.
    Downloads: 0 This Week
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  • 8
    Homero Simpson en 3D, hecho con OpenGL.
    Downloads: 0 This Week
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  • 9
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  • 10
    A spacemouse plugin for SideFX Houdini.
    Downloads: 0 This Week
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  • 11
    A simple library to load and save .[b]geo files in Houdini format. Be warned its functionality does not exceed loading and saving files and can only act as a rough template of how to work with .[b]geo files.
    Downloads: 0 This Week
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  • 12
    A CHOP that enables Houdini to use and record OpenSoundControl data.
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  • 13
    This program allows visulaization of Poincare, Klein and Gans model using projections of the Weierstrass model. Done in Java 3d with full navigation and animation options.
    Downloads: 0 This Week
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  • 14
    I3DViewer

    I3DViewer

    Speed Haste Model Viewer (I3D models)

    This is a tool for viewing 3d models from the old DOS game Speed Haste. Loads models directly from SPEEDH.JCL data file of the game. Source code repository: https://github.com/jval1972/I3D_Viewer
    Downloads: 0 This Week
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  • 15
    Extensible & interactive, OpenGL based 2D & 3D Modeller/Viewer, supporting wide variety of file formats.
    Downloads: 0 This Week
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  • 16
    i3D-converter creates a 3D representation from a couple of images (or a pair of stereo images). This program also performs other Computer Vision operations such as, edge and corner detection, image filtering, getting geometric shapes,...
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  • 17

    ImatiSTL

    Fix STL files for 3D printing

    ImatiSTL is a C++ library for applications that need to finely post-process raw polygon meshes represented by STL files. It is particularly useful in 3D printing scenarios: the repairing functions provided by ImatiSTL bridge the gap between printable meshes and real-world meshes with diverse potential defects and flaws (e.g. degenerate triangles, self-intersections, surface holes, ...). ImatiSTL provides both functions for local mesh repairing and methods for global remeshing. Local repairing is useful when the available data must remain exactly as it is in the input STL file, whereas global remeshing may fix even highly corrupted meshes at the cost of a small distortion in the resulting fixed mesh.
    Downloads: 0 This Week
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  • 18
    Ink9000 is software designed to create non-photorealistic graphic novel style images from 3D models using OpenGL
    Downloads: 0 This Week
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  • 19
    InnerWorld is a landscape builder for Blender, the 3D modeling tool. Using a graph editor terrains can be generated from Blenders noise functions and from external sources. Objects can automatically placed dependent of the terrains geometry.
    Downloads: 0 This Week
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  • 20
    Innovation3D is a 3D modeling program for Linux. It's primarily a mesh based modeler with preliminary support for NURBS.
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  • 21
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  • 22
    The development of a new immersive interface, with a paradigm shift that uses a third person point of view instead of the common first person view used on nowadays immersive interfaces.
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  • 23
    Intro to CSS 3D transforms

    Intro to CSS 3D transforms

    Introduction to CSS 3D transforms

    Intro to CSS 3D transforms is a collection of examples and demonstrations that showcase the capabilities of CSS 3D transforms for creating interactive and visually rich user interfaces. The project provides practical implementations of 3D effects such as rotations, perspective transformations, and animated transitions, helping developers understand how to apply these techniques in real-world applications. It focuses on simplicity and clarity, presenting examples that can be easily adapted or extended. The repository is particularly useful for frontend developers looking to enhance user interfaces with dynamic visual effects. It also demonstrates how to combine multiple transformations to create more complex interactions. The project serves as both a learning resource and a reference for implementing 3D effects in web design. Overall, 3dtransforms highlights the potential of CSS for creating engaging and interactive user experiences.
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  • 24
    LGPL Open Inventor (tm) C++ API using OpenGL from original SGI source. Inventor is the standard API for developers of Windows, Linux, and other Unix 3D applications. Current version only works on Irix and Linux. Port in progress to other platforms.
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  • 25
    A collection of macros for POV-Ray to convert isosurface objects (typically complex and consumes a lot of render time) into simpler mesh objects, increasing render time at the expense of scene parsing time.
    Downloads: 0 This Week
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