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December 2016, “Staff Pick” Project of the Month – Tcl

For our December “Staff Pick” Project of the Month, we selected Tcl, an interpreted language and very portable interpreter for that language.

Tcl is a very powerful yet easy-to-learn dynamic programming language that’s been widely used since its creation in 1988. It is highly embeddable and extensible, cross-platform and suitable for a very wide range of uses. These include web and desktop applications, networking, administration, testing and many more.

Open source and business-friendly, Tcl is a mature yet continuously evolving language. It is highly-rated among the projects featured on SourceForge, and has been nominated as “Community Choice” Project of the Month in previous months.

Learn more about Tcl by visiting their website.

 

[ Download Tcl ]

December 2016, “Community Choice” Project of the Month – ReactOS

For our December “Community Choice” Project of the Month, the community elected ReactOS, an operating system based on the best Windows NT design principles. The team behind the project shared their thoughts about the project’s history, purpose, and direction.

SourceForge (SF): What made you start this project?
ReactOS Team (RT): ReactOS was started by a group of developers who, while impressed by the NT architecture of Microsoft’s Windows family, desired a more open development environment. They felt that not only would such an environment be beneficial to all developers that target Windows, providing insight into just how the underlying system actually works, but also provide a means to improve on the security and stability of the system by letting more people participate in its development.

SF: Has the original vision been achieved?
RT: We are still some ways to achieving complete application and driver compatibility with the NT5 family.

SF: Who can benefit the most from your project?
RT: Software developers seeking to understand how Windows works under the hood, OS developers/hobbyists who want an example of a non-Unix style OS, and users who require an NT5 era Windows platform for application or hardware compatibility, and who want continued updates for security and the like.

SF: What core need does ReactOS fulfill?
RT: With Microsoft having end-of-lifed the NT5 family, including XP and 2003, users who would prefer that environment, or a much more lightweight Windows environment, would be better served by ReactOS when it is completed.

SF: What’s the best way to get the most out of using ReactOS?
RT: Try it out on VirtualBox or VMware, and don’t go in expecting everything to be perfect yet. If you’re ready for some tinkering, or excited about the ability to customize everything, you’ll quickly find things to try or areas to take a deeper look at.

SF: What has your project team done to help build and nurture your community?
RT: Probably the biggest effort to help build our Community started a couple [of] years ago when we defined a new Product-Community strategy. As our first milestone we launched a crowdfunding campaign letting the Community decide which apps they wanted to see start working in ReactOS. The main objective of this move was not just to raise some funding for such on-demand development but also striking news, reaching new users, showing them their opinion counts, and helping them to find that lot of software was already working. This, as planned, enlarged our Community but, even more important, it helped build a closer relationship with them. The new site released at the same time, and largely requested by the Community, has been proven to improve the first overall impression of the ReactOS product itself.
Since then, and as part of our second milestone, we created several scripts which share in our social channels a constant flow of information from all our services. The best fixes from our Jira bugtracker, the latest videos from our ReactOS Youtube channel, blog posts created by developers or official news from the ReactOS website are, among others, shared now automatically. Now the Community can track how ReactOS is evolving daily and interact in real time with it. These interactions help attract new members to the Community and enhance a closer relationship with the current ones. Nowadays we’re probably one of the most complete in sharing infra among the open source projects out there.

SF: Have you all found that more frequent releases helps build up your community of users?
RT: Very much so, we’ve increased our release frequency considerably this year and have seen a far greater influx of new users and testers on our forum. Word of mouth is our only advertising way and seems to combine perfectly with a faster release tempo.
At the same time, our current 3 months lapse helps to feel the difference in terms of stability and compatibility within releases.

SF: What was the first big thing that happened for your project?
RT: We’ve had quite a few milestones in ReactOS’ history. The first time the OS booted by itself instead of being bootstrapped by DOS, the first time we were able to switch between two windowed applications, the first time network communications worked- there were a lot of big things over the course of the project.

SF: What helped make those happen?
RT: All of the milestones we’ve achieved have been due to the hard work and very often tenacity of our developers and testers. Some of these guys had to get very creative in solving the problems they encountered in trying to develop an OS from scratch. Also we can’t thank enough the support of our donors. Since we don’t have any company supporting our development, they are the ones helping to hire new developers and paying our server bills.

SF: How has SourceForge and its tools helped your project reach that success?
RT: All of our releases are done through SourceForge, helping us to reduce the cost of distribution of our product. The metrics that we get from the downloads provide us with a good idea of where our prospective user base is from.
These metrics help us to understand our users’ behaviour: Are they willing to test bootcds or livecds? Are we attracting more users release after release? How does it affect the downloads, a faster release cycle as we’re doing now? How does a particular marketing action done affect the ReactOS downloads? How is the inertia (download of old releases) evolving?
But also it helps us to predict the expected visitors in our website for the next releases so we can ensure the needed resources for the peak days.
Handling and analyzing correctly this data proves to be an amazing way to discover the health of the project and summed to the rest of our analytics helps to draw a roadmap of our actions.

SF: What is the next big thing for ReactOS?
RT: There are several next big things coming pretty soon. The first one is the integration of the results from this year’s Google Summer of Code. Also we’re working hard on having Word 2010, Java RE and Google Chrome supported, since they are the apps selected by our Community in the IndieGoGo crowdfunding campaign.

SF: Do you have the resources you need to make those happen?
RT: So far we’ve been fairly fortunate this year, contributions and manpower have been quite steady and we expect to get the improvements in without too much fuss. With that said, ReactOS is on its way to reach Beta status. Beta supposes a jump in quality and for such we’ll need to place full time developers to reach it. Reaching Beta is not as costly as one may think but some extra resources will be needed.

SF: If you had to do it over again, what would you do differently for ReactOS?
RT: ReactOS took a few shortcuts in its early days to try to achieve as many user-visible improvements as possible. Those hacks have been the source of considerable headaches as the team implemented more functionality correctly.
Looking back, we probably should have fought that particular temptation and done the software engineering right the first time around.

SF: Is there anything else we should know?
RT: ReactOS is now hiring!. Thanks to the donations and contributions from our Community we’re planning to hire a new developer. So if you are skillful in Windows APIs or you are willing to help us in fixing bugs, you can just drop an email here.
Feel free to follow the progress of our current hired developer, Hermès, through his blog posts, discover what’s coming in the next release, or join the Community in Twitter, Facebook or Telegram.

[ Download ReactOS ]

“Community Choice” Project of the Month Vote – January 2017

The vote for January 2017 Community Choice SourceForge Project of the Month is now available, and will run until December 15, 2016 12:00 UTC.


MediathekView

Das Programm MediathekView durchsucht die Mediatheken verschiedener öffentlich-rechtlicher Sender (3Sat, ARD, ARTE, KiKa, MDR, ORF, SRF, ZDF etc.), lädt Beiträge daraus herunter oder spielt diese ab (mit VLC Media Player oder mit einem Programm eigener Wahl). Es können auch Sendereihen/Serien abonniert werden. Unterstützung Eine finanzielle Unterstützung für die Unkosten der Infrastruktur wird gerne angenommen 🙂 Auch Vorschläge für die weitere Entwicklung oder Hinweise auf Fehler werden gerne entgegengenommen. http://zdfmediathk.sourceforge.net/#donate Die Quelltexte gibt es hier: https://github.com/mediathekview
[ Download MediathekView ]


antiX-Linux

antiX is a fast, lightweight and easy to install Linux live CD distribution based on Debian Testing for Intel-AMD x86 compatible systems.
[ Download antiX-Linux ]


DC++

This is a project aimed at producing a file-sharing and chatting client using the ADC protocol. It also supports connecting to the Direct Connect network.
[ Download DC++ ]


Bodhi Linux

Bodhi is a minimalistic, enlightened, Linux desktop.
[ Download Bodhi Linux ]


VoIP monitor

VoIPmonitor is open source network packet sniffer with commercial frontend for SIP SKINNY RTP and RTCP VoIP protocols running on Linux. VoIPmonitor is designed to analyze quality of VoIP call based on network parameters – delay variation and packet loss according to ITU-T G.107 E-model which predicts quality on MOS scale. Calls with all relevant statistics are saved to MySQL or ODBC database. Optionally each call can be saved to pcap file with either only SIP / SKINNY protocol or SIP/RTP/RTCP/T.38/udptl protocols. VoIPmonitor can also decode audio.
[ Download VoIP monitor ]


Asuswrt-Merlin

Asuswrt-Merlin is a third party firmware for select Asus wireless routers. Based on the Asuswrt firmware developed by Asus, it brings tweaks, new features and other improvements to the original firmware, while retaining its performance and ease of use. Note that only downloads are hosted on SF.net – the complete source code can be found on https://github.com/RMerl/asuswrt-merlin .
[ Download Asuswrt-Merlin ]


Cyberfox

Cyberfox is a Mozilla-based Internet browser designed to take advantage of 64-bit architecture but a 32-bit version is also available. The application provides a higher memory performance when navigating your favorite pages. Compatible Windows Operating Systems: Windows 7/7 SP1 OS x86|x64 Windows 8/8.x OS x86|x64 Windows 10 OS x86|x64 (Windows XP Unsupported, Windows Vista Unsupported) Dedicated support forums. https://8pecxstudios.com/Forums/index.php Dedicated Contact Forms. https://cyberfox.8pecxstudios.com/contact-us Profile Buddy: Transfer your profile from any Mozilla base browser. https://8pecxstudios.com/Forums/viewtopic.php?f=6&t=350 See notifications for critical release information: https://cyberfox.8pecxstudios.com/notifications Tell us what you think and write a review.
[ Download Cyberfox ]


USBLoaderGX

USBLoaderGX is a GUI for Waninkoko’s USB Loader, based on libwiigui. It allows listing and launching Wii games, Gamecube games and homebrew on Wii and WiiU vWii mode. Its interface, based on the official theme from Nintendo Wii, is easy to use and perfect for kids and all the family. A lot of options are available and directly editable from the loader’s interface. Installation : —————– 1. Extract latest revision to your /apps/ folder https://sourceforge.net/projects/usbloadergx/files/latest 2. If you want a channel on your console, and/or want to “return to” the loader when exiting a game: Download the forwarder for your console: * Wii: http://sourceforge.net/projects/usbloadergx/files/Releases/Forwarders/USB%20Loader%20GX-UNEO_Forwarder_5_1_AHBPROT.wad * vWii: http://sourceforge.net/projects/usbloadergx/files/Releases/Forwarders/USB%20Loader%20GX-UNEO_Forwarder_5_1_AHBPROT_vWii%20%28Fix%29.wad Then, install it with a wad manager.
[ Download USBLoaderGX ]


PyDev for Eclipse

PyDev is a Python Development Environment (Python IDE plugin for Eclipse). It features an editor with code completion, code analysis, refactoring, outline view, debugger, mark occurrences and other goodies – check http://pydev.org for more details). It’s kept going by community contributions, so, if you think it’s a worthy project, please contribute through http://pydev.org
[ Download PyDev for Eclipse ]

November 2016, “Staff Pick” Project of the Month – TYPO3

For our November “Staff Pick” Project of the Month, we selected TYPO3, an enterprise class Web CMS written in PHP/MySQL.

TYPO3 is designed to be extended with custom written back-end modules and front-end libraries for special functionality, and has very powerful integration of image manipulation. It allows you to add, change and remove text, images and plug-ins on your site with no need to install any proprietary software or pay a third-party. Thanks to its simple administration and editing tools, you don’t have to learn HTML, CSS, programming, or web design to be able to run and edit your site. You can have any kind of site, large or small, personal or business with TYPO3.

TYPO3 comes with a range of unique features that make it a great choice of CMS, including:

  • Scalable web application framework
  • Responsive image rendering
  • Security Bulletins that immediately inform you of possible vulnerabilities
  • Mobile device preview
  • Multisite management
  • High scalability with API-based framework
  • Extensive functions for editors, and many more.

Learn more about TYPO3 by visiting their website.

 

[ Download TYPO3 ]

November 2016, “Community Choice” Project of the Month – Freeplane

For our November “Community Choice” Project of the Month, the community elected Freeplane, an application for Mind Mapping, plus Knowledge and Project Management.

Freeplane is a free and open source software application that is useful for thinking, sharing information and getting things done in a variety of settings. It can be run locally or portably from removable storage like a USB drive, and on any operating system that has a current version of Java installed.

Freeplane supports much more than classic static mind mapping, and comes with several useful functions. Among them are freely-positionable note taking; ordering of ideas into a hierarchy; classifying, connecting and grouping nodes; tasking with calendars and reminders and so much more.

Freeplane was previously elected “Community Choice” Project of the Month in June of 2014 and lead coder Dimitry Polivaev spoke about the project’s latest developments and direction. Recently we caught up him again to find out how the project has been doing since then.

SourceForge (SF): What significant changes have occurred with your project since you were voted Project of the Month in June of 2014?
Dimitry Polivaev (DP): We have rejected interface changes developed for version 1.4.x and came out with Freeplane 1.5.x containing other improvements.

The most significant changes are used in a new mind map template called BigMap.mm where all nodes are centered and all have the same width. I believe this new clean layout opens a new way of mind mapping different from the classical one. When the most graphical distractions are gone, the user’s brain does not need to filter them out. So the map becomes easier to read. Users can understand content better and stay focused longer. This structure is also optimized for nodes containing single words instead of whole sentences. It makes meaning of each node more evident. It becomes harder to overlook important content. All these changes enable freeplane users to capture, analyze and learn ideas and knowledge in a new effective way.

The new version also introduced map background images, cloned nodes, improved OpenStreet Map integration and support for high resolution monitors.

SF: What can we look forward to with Freeplane?
DP: Currently we are working on developing presentations with freeplane and on scalable icons. We also want to add some new graphical options to configuration of nodes and edges.

And we are still hungry to learn any new ideas about knowledge management which could become reality in Freeplane.

[ Download Freeplane ]