/*****************************************************
*
* Copyright 2009 Adobe Systems Incorporated. All Rights Reserved.
*
*****************************************************
* The contents of this file are subject to the Mozilla Public License
* Version 1.1 (the "License"); you may not use this file except in
* compliance with the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS"
* basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See the
* License for the specific language governing rights and limitations
* under the License.
*
*
* The Initial Developer of the Original Code is Adobe Systems Incorporated.
* Portions created by Adobe Systems Incorporated are Copyright (C) 2009 Adobe Systems
* Incorporated. All Rights Reserved.
*
*****************************************************/
package org.osmf.net
{
import flash.events.NetStatusEvent;
import flash.net.NetStream;
import org.osmf.traits.BufferTrait;
[ExcludeClass]
/**
* @private
*
* The NetStreamBufferTrait class extends BufferTrait for NetStream buffering.
*
* @see flash.net.NetStream
*/
public class NetStreamBufferTrait extends BufferTrait
{
/**
* Constructor.
*
* @langversion 3.0
* @playerversion Flash 10
* @playerversion AIR 1.5
* @productversion OSMF 1.0
*/
public function NetStreamBufferTrait(netStream:NetStream)
{
super();
this.netStream = netStream;
bufferTime = netStream.bufferTime;
netStream.addEventListener(NetStatusEvent.NET_STATUS, onNetStatus, false, 0, true);
}
/**
* @private
*/
override public function get bufferLength():Number
{
return netStream.bufferLength;
}
/**
* @private
* Communicates a <code>bufferTime</code> change to the media through the NetStream.
*
* @param newTime New <code>bufferTime</code> value.
*/
override protected function bufferTimeChangeStart(newTime:Number):void
{
netStream.bufferTime = newTime;
}
private function onNetStatus(event:NetStatusEvent):void
{
switch (event.info.code)
{
case NetStreamCodes.NETSTREAM_PLAY_START: // Once playing starts, we will be buffering (streaming and progressive, until we receive a Buffer.Full or Buffer.flush
case NetStreamCodes.NETSTREAM_BUFFER_EMPTY: //Grab buffertime once again, since VOD will force it up to .1 from 0
bufferTime = netStream.bufferTime;
setBuffering(true);
// If we have a zero buffer time (e.g. for a live stream)
// immediately exit buffer mode. Note that we don't cancel
// both setBuffering calls, because clients will typically
// expect the buffering==false event. See FM-530.
if (netStream.bufferTime == 0)
{
setBuffering(false);
}
break;
case NetStreamCodes.NETSTREAM_BUFFER_FLUSH:
case NetStreamCodes.NETSTREAM_BUFFER_FULL:
setBuffering(false);
break;
}
}
private var netStream:NetStream;
}
}