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/*****************************************************
*
* Copyright 2009 Adobe Systems Incorporated. All Rights Reserved.
*
*****************************************************
* The contents of this file are subject to the Mozilla Public License
* Version 1.1 (the "License"); you may not use this file except in
* compliance with the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS"
* basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See the
* License for the specific language governing rights and limitations
* under the License.
*
*
* The Initial Developer of the Original Code is Adobe Systems Incorporated.
* Portions created by Adobe Systems Incorporated are Copyright (C) 2009 Adobe Systems
* Incorporated. All Rights Reserved.
*
*****************************************************/
package org.osmf.elements
{
import __AS3__.vec.Vector;
import org.osmf.elements.loaderClasses.LoaderUtils;
import org.osmf.media.MediaResourceBase;
import org.osmf.media.MediaType;
import org.osmf.media.MediaTypeUtil;
import org.osmf.media.URLResource;
import org.osmf.traits.LoadTrait;
import org.osmf.traits.LoaderBase;
import org.osmf.utils.URL;
/**
* SWFLoader is a loader that is capable of loading and displaying SWF files.
*
* <p>The SWF is loaded from the URL provided by the
* <code>resource</code> property of the LoadTrait that is passed
* to the SWFLoader's <code>load()</code> method.</p>
*
* @see org.osmf.elements.SWFElement
* @see org.osmf.traits.LoadTrait
*
* @langversion 3.0
* @playerversion Flash 10
* @playerversion AIR 1.5
* @productversion OSMF 1.0
*/
public class SWFLoader extends LoaderBase
{
/**
* Constructor.
*
* @param useCurrentSecurityDomain Indicates whether to load the SWF
* into the current security domain, or its natural security domain.
* If the loaded SWF does not live in the same security domain as the
* loading SWF, Flash Player will not merge the types defined in the two
* domains. Even if it happens that there are two types with identical
* names, Flash Player will still consider them different by tagging them
* with different versions. Therefore, it is mandatory to have the
* loaded SWF and loading SWF live in the same security domain if the
* types need to be merged.
*
* @langversion 3.0
* @playerversion Flash 10
* @playerversion AIR 1.5
* @productversion OSMF 1.0
*/
public function SWFLoader(useCurrentSecurityDomain:Boolean=false)
{
super();
this.useCurrentSecurityDomain = useCurrentSecurityDomain;
}
/**
* @private
*
* Indicates whether this SWFLoader is capable of handling the specified resource.
* Returns <code>true</code> for URLResources with SWF extensions.
* @param resource Resource proposed to be loaded.
*/
override public function canHandleResource(resource:MediaResourceBase):Boolean
{
var rt:int = MediaTypeUtil.checkMetadataMatchWithResource(resource, MEDIA_TYPES_SUPPORTED, MIME_TYPES_SUPPORTED);
if (rt != MediaTypeUtil.METADATA_MATCH_UNKNOWN)
{
return rt == MediaTypeUtil.METADATA_MATCH_FOUND;
}
var urlResource:URLResource = resource as URLResource;
if (urlResource != null &&
urlResource.url != null)
{
var url:URL = new URL(urlResource.url);
return (url.path.search(/\.swf$/i) != -1);
}
return false;
}
/**
* @private
*
* Loads content using a flash.display.Loader object.
* <p>Updates the LoadTrait's <code>loadState</code> property to LOADING
* while loading and to READY upon completing a successful load.</p>
*
* @see org.osmf.traits.LoadState
* @see flash.display.Loader#load()
* @param loadTrait LoadTrait to be loaded.
*/
override protected function executeLoad(loadTrait:LoadTrait):void
{
// We never check the policy file for SWFs, since SWF permissions are based
// on the Security.allowDomain method, not checkPolicyFile.
LoaderUtils.loadLoadTrait(loadTrait, updateLoadTrait, useCurrentSecurityDomain, false, validateLoadedContentFunction);
}
/**
* @private
*
* Unloads content using a flash.display.Loader object.
*
* <p>Updates the LoadTrait's <code>loadState</code> property to UNLOADING
* while unloading and to UNINITIALIZED upon completing a successful unload.</p>
*
* @param loadTrait LoadTrait to be unloaded.
* @see org.osmf.traits.LoadState
* @see flash.display.Loader#unload()
*/
override protected function executeUnload(loadTrait:LoadTrait):void
{
LoaderUtils.unloadLoadTrait(loadTrait, updateLoadTrait);
}
// Internals
//
/**
* @private
**/
public static var allowValidationOfLoadedContent:Boolean = true;
/**
* @private
**/
public function get validateLoadedContentFunction():Function
{
return allowValidationOfLoadedContent ? _validateLoadedContentFunction : null;
}
/**
* @private
**/
public function set validateLoadedContentFunction(value:Function):void
{
_validateLoadedContentFunction = value;
}
private var useCurrentSecurityDomain:Boolean = false;
private var _validateLoadedContentFunction:Function = null;
private static const MIME_TYPES_SUPPORTED:Vector.<String> = Vector.<String>(["application/x-shockwave-flash"]);
private static const MEDIA_TYPES_SUPPORTED:Vector.<String> = Vector.<String>([MediaType.SWF]);
}
}
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