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/*****************************************************
*
* Copyright 2009 Adobe Systems Incorporated. All Rights Reserved.
*
*****************************************************
* The contents of this file are subject to the Mozilla Public License
* Version 1.1 (the "License"); you may not use this file except in
* compliance with the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS"
* basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See the
* License for the specific language governing rights and limitations
* under the License.
*
*
* The Initial Developer of the Original Code is Adobe Systems Incorporated.
* Portions created by Adobe Systems Incorporated are Copyright (C) 2009 Adobe Systems
* Incorporated. All Rights Reserved.
*
*****************************************************/
package org.osmf.elements
{
import flash.display.Bitmap;
import flash.display.Loader;
import org.osmf.elements.loaderClasses.LoaderLoadTrait;
import org.osmf.elements.loaderClasses.LoaderUtils;
import org.osmf.media.LoadableElementBase;
import org.osmf.media.MediaResourceBase;
import org.osmf.media.URLResource;
import org.osmf.traits.DisplayObjectTrait;
import org.osmf.traits.LoadTrait;
import org.osmf.traits.LoaderBase;
import org.osmf.traits.MediaTraitType;
/**
* ImageElement is a media element specifically created for
* presenting still images.
* It can load and present any PNG, GIF, or JPG image.
* <p>The basic steps for creating and using an ImageElement are:
* <ol>
* <li>Create a new URLResource pointing to the URL of image to be loaded.</li>
* <li>Create the new ImageElement, passing the URLResource as a parameter.</li>
* <li>Create a new MediaPlayer.</li>
* <li>Assign the ImageElement to the MediaPlayer's <code>media</code> property.</li>
* <li>Get the DisplayObject from the MediaPlayer's <code>displayObject</code> property,
* and add it to the display list. Note that the <code>displayObject</code> property
* may not be immediately available, in which case you can listen for the MediaPlayer's
* <code>displayObjectChange</code> event.</li>
* <li>When done with the ImageElement, set the MediaPlayer's <code>media</code>
* property to null, and remove the DisplayObject from the display list.</li>
* </ol>
* </p>
*
* @includeExample ImageElementExample.as -noswf
*
* @see org.osmf.elements.ImageLoader
* @see org.osmf.media.MediaElement
* @see org.osmf.media.MediaPlayer
* @see org.osmf.media.URLResource
*
* @langversion 3.0
* @playerversion Flash 10
* @playerversion AIR 1.5
* @productversion OSMF 1.0
*/
public class ImageElement extends LoadableElementBase
{
/**
* Constructor.
*
* @param resource URLResource that points to the image source that the ImageElement
* will use.
* @param loader ImageLoader used to load the image. If null, the ImageLoader will be created.
*
* @langversion 3.0
* @playerversion Flash 10
* @playerversion AIR 1.5
* @productversion OSMF 1.0
*/
public function ImageElement(resource:URLResource=null, loader:ImageLoader=null)
{
if (loader == null)
{
loader = new ImageLoader();
}
super(resource, loader);
}
/**
* Specifies whether the image should be smoothed when it is scaled. The default value is false.
**/
public function get smoothing():Boolean
{
return _smoothing;
}
public function set smoothing(value:Boolean):void
{
if (_smoothing != value)
{
_smoothing = value;
applySmoothingSetting();
}
}
// Overrides
//
/**
* @private
*/
override protected function createLoadTrait(resource:MediaResourceBase, loader:LoaderBase):LoadTrait
{
return new LoaderLoadTrait(loader, resource);
}
/**
* @private
*/
override protected function processReadyState():void
{
var loaderLoadTrait:LoaderLoadTrait = getTrait(MediaTraitType.LOAD) as LoaderLoadTrait;
addTrait(MediaTraitType.DISPLAY_OBJECT, LoaderUtils.createDisplayObjectTrait(loaderLoadTrait.loader, this));
applySmoothingSetting();
}
/**
* @private
*/
override protected function processUnloadingState():void
{
removeTrait(MediaTraitType.DISPLAY_OBJECT);
}
// Internals
//
private var _smoothing:Boolean;
private function applySmoothingSetting():void
{
var displayObjectTrait:DisplayObjectTrait = getTrait(MediaTraitType.DISPLAY_OBJECT) as DisplayObjectTrait;
if (displayObjectTrait)
{
var loader:Loader = displayObjectTrait.displayObject as Loader;
if (loader != null)
{
try
{
var bitmap:Bitmap = loader.content as Bitmap;
if (bitmap != null)
{
bitmap.smoothing = _smoothing;
}
}
catch (error:SecurityError)
{
// Swallow this, it indicates that a policy file was not
// available (or not retrieved).
}
}
}
}
}
}
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