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/*****************************************************
*
* Copyright 2009 Adobe Systems Incorporated. All Rights Reserved.
*
*****************************************************
* The contents of this file are subject to the Mozilla Public License
* Version 1.1 (the "License"); you may not use this file except in
* compliance with the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS"
* basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See the
* License for the specific language governing rights and limitations
* under the License.
*
*
* The Initial Developer of the Original Code is Adobe Systems Incorporated.
* Portions created by Adobe Systems Incorporated are Copyright (C) 2009 Adobe Systems
* Incorporated. All Rights Reserved.
*
*****************************************************/
package org.osmf.elements
{
import __AS3__.vec.Vector;
import flash.errors.IOError;
import flash.events.Event;
import flash.events.IOErrorEvent;
import flash.events.ProgressEvent;
import flash.media.Sound;
import flash.media.SoundLoaderContext;
import flash.net.URLRequest;
import org.osmf.elements.audioClasses.SoundLoadTrait;
import org.osmf.events.MediaError;
import org.osmf.events.MediaErrorCodes;
import org.osmf.events.MediaErrorEvent;
import org.osmf.media.MediaResourceBase;
import org.osmf.media.MediaType;
import org.osmf.media.MediaTypeUtil;
import org.osmf.media.URLResource;
import org.osmf.traits.LoadState;
import org.osmf.traits.LoadTrait;
import org.osmf.traits.LoaderBase;
import org.osmf.utils.*;
/**
* SoundLoader is a loader that is capable of loading progressive audio files.
*
* <p>The audio file is loaded from the URL provided by the
* <code>resource</code> property of the LoadTrait that is passed
* to the SoundLoader's <code>load()</code> method.</p>
*
* @see org.osmf.elements.AudioElement
* @see org.osmf.traits.LoadTrait
*
* @langversion 3.0
* @playerversion Flash 10
* @playerversion AIR 1.5
* @productversion OSMF 1.0
*/
public class SoundLoader extends LoaderBase
{
/**
* Constructor.
*
* @param checkPolicyFile Indicates whether the SoundLoader should try to download
* a URL policy file from the loaded sound's server before beginning to load the
* sound. The default is false.
*
* @langversion 3.0
* @playerversion Flash 10
* @playerversion AIR 1.5
* @productversion OSMF 1.0
*/
public function SoundLoader(checkPolicyFile:Boolean=false)
{
super();
this.checkPolicyFile = checkPolicyFile;
}
/**
* @private
*
* Indicates whether this SoundLoader is capable of handling the specified resource.
* Returns <code>true</code> for URLResources with MP3 extensions, M4A extensions, or
* media/mime types that match MP3.
* @param resource Resource proposed to be loaded.
*/
override public function canHandleResource(resource:MediaResourceBase):Boolean
{
var rt:int = MediaTypeUtil.checkMetadataMatchWithResource(resource, MEDIA_TYPES_SUPPORTED, MIME_TYPES_SUPPORTED);
if (rt != MediaTypeUtil.METADATA_MATCH_UNKNOWN)
{
return rt == MediaTypeUtil.METADATA_MATCH_FOUND;
}
/*
* The rules for URL checking is outlined as below:
*
* If the URL is null or empty, we assume being unable to handle the resource
* If the URL has no protocol, we check for file extensions
* If the protocol is progressive (file, http, https), we check for file extension
*
* We assume being unable to handle the resource for conditions not mentioned above
*/
var urlResource:URLResource = resource as URLResource;
if (urlResource == null || urlResource.url == null || urlResource.url.length <= 0)
{
return false;
}
var url:URL = new URL(urlResource.url);
if (url.protocol == "")
{
return url.path.search(/\.mp3$|\.m4a$/i) != -1;
}
if (url.protocol.search(/file$|http$|https$/i) != -1)
{
return (url.path == null ||
url.path.length <= 0 ||
url.path.indexOf(".") == -1 ||
url.path.search(/\.mp3$|\.m4a$/i) != -1);
}
return false;
}
/**
* @private
*
* Loads the Sound object.
* <p>Updates the LoadTrait's <code>loadedState</code> property to LOADING
* while loading and to READY upon completing a successful load.</p>
*
* @see org.osmf.traits.LoadState
* @param loadTrait LoadTrait to be loaded.
*/
override protected function executeLoad(loadTrait:LoadTrait):void
{
var soundLoadTrait:SoundLoadTrait = loadTrait as SoundLoadTrait;
updateLoadTrait(soundLoadTrait, LoadState.LOADING);
var sound:Sound = new Sound();
toggleSoundListeners(sound, true);
var urlRequest:URLRequest = new URLRequest((soundLoadTrait.resource as URLResource).url.toString());
var context:SoundLoaderContext = new SoundLoaderContext(1000, checkPolicyFile);
try
{
sound.load(urlRequest, context);
}
catch (ioError:IOError)
{
onIOError(null, ioError.message);
}
catch (securityError:SecurityError)
{
handleSecurityError(securityError.message);
}
function toggleSoundListeners(sound:Sound, on:Boolean):void
{
if (on)
{
sound.addEventListener(ProgressEvent.PROGRESS, onProgress)
sound.addEventListener(IOErrorEvent.IO_ERROR, onIOError);
}
else
{
sound.removeEventListener(ProgressEvent.PROGRESS, onProgress)
sound.removeEventListener(IOErrorEvent.IO_ERROR, onIOError);
}
}
function onProgress(event:ProgressEvent):void
{
// There's no "loaded" event associated with the Sound class.
// We can't rely on the "open" event, because that can get
// fired prior to an "ioError" event (which seems like a bug).
// But we can assume that if we get a progress event with some
// bytes, then the load has succeeded.
//
// Note that we check that we'll receive at least 15 bytes. Why?
// If the request returns a 404, there's no way for us to know
// that (without waiting for an IO Error event, by which time we
// want to have already signaled READY). 15 bytes is roughly the
// size of a 404, and presumably we'll never need to load content
// so small, so this seems like a safe heuristic to use.
//
// The second condition is to cover the case where a load is
// immediately followed by an unload. In such a case, we might
// still get a ProgressEvent, but we want to ignore it since we've
// already changed the state to unloaded.
if (event.bytesTotal >= MIN_BYTES_TO_RECEIVE &&
soundLoadTrait.loadState == LoadState.LOADING)
{
toggleSoundListeners(sound, false);
soundLoadTrait.sound = sound;
updateLoadTrait(soundLoadTrait, LoadState.READY);
}
}
function onIOError(ioEvent:IOErrorEvent, ioEventDetail:String=null):void
{
toggleSoundListeners(sound, false);
updateLoadTrait(loadTrait, LoadState.LOAD_ERROR);
loadTrait.dispatchEvent
( new MediaErrorEvent
( MediaErrorEvent.MEDIA_ERROR
, false
, false
, new MediaError
( MediaErrorCodes.IO_ERROR
, ioEvent ? ioEvent.text : ioEventDetail
)
)
);
}
function handleSecurityError(securityErrorDetail:String):void
{
toggleSoundListeners(sound, false);
updateLoadTrait(loadTrait, LoadState.LOAD_ERROR);
loadTrait.dispatchEvent
( new MediaErrorEvent
( MediaErrorEvent.MEDIA_ERROR
, false
, false
, new MediaError
( MediaErrorCodes.SECURITY_ERROR
, securityErrorDetail
)
)
);
}
}
/**
* @private
*
* Unloads the Sound object.
*
* <p>Updates the LoadTrait's <code>loadState</code> property to UNLOADING
* while unloading and to UNINITIALIZED upon completing a successful unload.</p>
*
* @param loadTrait LoadTrait to be unloaded.
* @see org.osmf.traits.LoadState
*/
override protected function executeUnload(loadTrait:LoadTrait):void
{
var soundLoadTrait:SoundLoadTrait = loadTrait as SoundLoadTrait;
updateLoadTrait(soundLoadTrait, LoadState.UNLOADING);
try
{
if (soundLoadTrait.sound != null)
{
soundLoadTrait.sound.close();
}
}
catch (error:IOError)
{
// Swallow, either way the Sound is now unloaded.
}
updateLoadTrait(soundLoadTrait, LoadState.UNINITIALIZED);
}
// Internals
//
private static const MIME_TYPES_SUPPORTED:Vector.<String> = Vector.<String>(["audio/mpeg"]);
private static const MEDIA_TYPES_SUPPORTED:Vector.<String> = Vector.<String>([MediaType.AUDIO]);
private static const MIN_BYTES_TO_RECEIVE:int = 16;
private var checkPolicyFile:Boolean;
}
}
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