/*****************************************************
*
* Copyright 2009 Adobe Systems Incorporated. All Rights Reserved.
*
*****************************************************
* The contents of this file are subject to the Mozilla Public License
* Version 1.1 (the "License"); you may not use this file except in
* compliance with the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS"
* basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See the
* License for the specific language governing rights and limitations
* under the License.
*
*
* The Initial Developer of the Original Code is Adobe Systems Incorporated.
* Portions created by Adobe Systems Incorporated are Copyright (C) 2009 Adobe Systems
* Incorporated. All Rights Reserved.
*
*****************************************************/
package org.osmf.elements
{
import org.osmf.media.DefaultMediaFactory;
import org.osmf.media.MediaResourceBase;
import org.osmf.media.URLResource;
/**
* F4MElement is a media element used to load media from F4M files. F4M files are
* XML documents that adhere to the Flash Media Manifest format, and which represent
* all of the information needed to load and play a media file.
*
* <p>The basic steps for creating and using an F4MElement are:
* <ol>
* <li>Create a new URLResource pointing to the URL of the F4M file.</li>
* <li>Create the new F4MElement,
* passing the URLResource as a parameter.</li>
* <li>Create a new MediaPlayer.</li>
* <li>Assign the F4MElement to the MediaPlayer's <code>media</code> property.</li>
* <li>Control the media using the MediaPlayer's methods, properties, and events.</li>
* <li>When done with the F4MElement, set the MediaPlayer's <code>media</code>
* property to null. This will unload the F4MElement.</li>
* </ol>
* </p>
*
* <p>Note: It is simplest to use the MediaPlayer class in conjunction with the F4MElement.
* If you work directly with an F4MElement, then it's important to listen for events
* related to traits being added and removed. If you use the MediaPlayer class with an
* F4MElement, then the MediaPlayer will automatically listen for these events for you.</p>
*
* @includeExample F4MElementExample.as -noswf
*
* @see http://opensource.adobe.com/wiki/display/osmf/Flash%2BMedia%2BManifest%2BFile%2BFormat%2BSpecification Flash Media Manifest File Format Specification
*
* @see org.osmf.media.MediaPlayer
* @see org.osmf.media.URLResource
*
* @langversion 3.0
* @playerversion Flash 10
* @playerversion AIR 1.5
* @productversion OSMF 1.0
*/
public class F4MElement extends LoadFromDocumentElement
{
/**
* Constructor.
*
* @param resource MediaResourceBase that points to the F4M file that this
* F4MElement will use.
* @param loader F4MLoader used to load the F4M file. If null, an
* F4MLoader will be created by the F4MElement.
*
* @langversion 3.0
* @playerversion Flash 10
* @playerversion AIR 1.5
* @productversion OSMF 1.0
*/
public function F4MElement(resource:MediaResourceBase = null, loader:F4MLoader = null)
{
if (loader == null)
{
loader = new F4MLoader();
}
super(resource, loader);
}
}
}