/***************************************************** * * Copyright 2009 Adobe Systems Incorporated. All Rights Reserved. * ***************************************************** * The contents of this file are subject to the Mozilla Public License * Version 1.1 (the "License"); you may not use this file except in * compliance with the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" * basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See the * License for the specific language governing rights and limitations * under the License. * * * The Initial Developer of the Original Code is Adobe Systems Incorporated. * Portions created by Adobe Systems Incorporated are Copyright (C) 2009 Adobe Systems * Incorporated. All Rights Reserved. * *****************************************************/ package org.osmf.net { [ExcludeClass] /** * @private * * The NetConnectionCodes class provides static constants for event types * that a NetConnection dispatches as NetStatusEvents. * @see flash.net.NetConnection * @see flash.events.NetStatusEvent * * @langversion 3.0 * @playerversion Flash 10 * @playerversion AIR 1.5 * @productversion OSMF 1.0 */ public final class NetConnectionCodes { /** * "status" The connection was closed successfully. * * @langversion 3.0 * @playerversion Flash 10 * @playerversion AIR 1.5 * @productversion OSMF 1.0 */ public static const CONNECT_CLOSED:String = "NetConnection.Connect.Closed"; /** * "error" The connection attempt failed. * * @langversion 3.0 * @playerversion Flash 10 * @playerversion AIR 1.5 * @productversion OSMF 1.0 */ public static const CONNECT_FAILED:String = "NetConnection.Connect.Failed" /** * "status" The connection attempt succeeded. * * @langversion 3.0 * @playerversion Flash 10 * @playerversion AIR 1.5 * @productversion OSMF 1.0 */ public static const CONNECT_SUCCESS:String = "NetConnection.Connect.Success"; /** * "error" The connection attempt did not have permission to access the application. * * @langversion 3.0 * @playerversion Flash 10 * @playerversion AIR 1.5 * @productversion OSMF 1.0 */ public static const CONNECT_REJECTED:String = "NetConnection.Connect.Rejected"; /** * "error" The application name specified during connect is invalid. * * @langversion 3.0 * @playerversion Flash 10 * @playerversion AIR 1.5 * @productversion OSMF 1.0 */ public static const CONNECT_INVALIDAPP:String = "NetConnection.Connect.InvalidApp"; } }