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/*****************************************************
*
* Copyright 2009 Adobe Systems Incorporated. All Rights Reserved.
*
*****************************************************
* The contents of this file are subject to the Mozilla Public License
* Version 1.1 (the "License"); you may not use this file except in
* compliance with the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS"
* basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See the
* License for the specific language governing rights and limitations
* under the License.
*
*
* The Initial Developer of the Original Code is Adobe Systems Incorporated.
* Portions created by Adobe Systems Incorporated are Copyright (C) 2009 Adobe Systems
* Incorporated. All Rights Reserved.
*
*****************************************************/
package org.osmf.net.httpstreaming.f4f
{
[ExcludeClass]
/**
* @private
*
* An entry in the fragment random access table. This entry points to a key
* frame with the current fragment, therefore name LocalRandomAccessEntry.
*/
internal class LocalRandomAccessEntry
{
/**
* Constructor
*
* @langversion 3.0
* @playerversion Flash 10
* @playerversion AIR 1.5
* @productversion OSMF 1.0
*/
public function LocalRandomAccessEntry()
{
super();
}
/**
* A 64 bit integer that indicates the presentation time of the random access sample
* in units defined in the timescale field
*
* @langversion 3.0
* @playerversion Flash 10
* @playerversion AIR 1.5
* @productversion OSMF 1.0
*/
public function get time():Number
{
return _time;
}
public function set time(value:Number):void
{
_time = value;
}
/**
* The byte-offset between the beginning of the this afra and the beginning of the random access sample
*
* @langversion 3.0
* @playerversion Flash 10
* @playerversion AIR 1.5
* @productversion OSMF 1.0
*/
public function get offset():Number
{
return _offset;
}
public function set offset(value:Number):void
{
_offset = value;
}
// Internal
//
private var _time:Number;
private var _offset:Number;
}
}
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