/*****************************************************
*
* Copyright 2009 Adobe Systems Incorporated. All Rights Reserved.
*
*****************************************************
* The contents of this file are subject to the Mozilla Public License
* Version 1.1 (the "License"); you may not use this file except in
* compliance with the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS"
* basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See the
* License for the specific language governing rights and limitations
* under the License.
*
*
* The Initial Developer of the Original Code is Adobe Systems Incorporated.
* Portions created by Adobe Systems Incorporated are Copyright (C) 2009 Adobe Systems
* Incorporated. All Rights Reserved.
*
*****************************************************/
package org.osmf.net.httpstreaming.f4f
{
import flash.utils.ByteArray;
[ExcludeClass]
/**
* @private
*
* This is the base class of all F4V data structures. It has the basic information
* of any box, size and type.
*/
internal class Box
{
/**
* Constructor.
*
* @langversion 3.0
* @playerversion Flash 10
* @playerversion AIR 1.5
* @productversion OSMF 1.0
*/
public function Box()
{
}
/**
* Size of the box.
*
* @langversion 3.0
* @playerversion Flash 10
* @playerversion AIR 1.5
* @productversion OSMF 1.0
*/
public function get size():Number
{
return _size;
}
public function set size(value:Number):void
{
_size = value;
}
/**
* Type of the box.
*
* @langversion 3.0
* @playerversion Flash 10
* @playerversion AIR 1.5
* @productversion OSMF 1.0
*/
public function get type():String
{
return _type;
}
public function set type(value:String):void
{
_type = value;
}
/**
* The size of the box if large box size is used, otherwise 0.
*
* @langversion 3.0
* @playerversion Flash 10
* @playerversion AIR 1.5
* @productversion OSMF 1.0
*/
public function get boxLength():uint
{
return _boxLength;
}
public function set boxLength(value:uint):void
{
_boxLength = value;
}
// Internal
//
private var _size:Number;
private var _type:String;
private var _boxLength:uint;
}
}