Menu

[r13]: / trunk / libs / OSMF / org / osmf / elements / audioClasses / SoundLoadTrait.as  Maximize  Restore  History

Download this file

112 lines (100 with data), 2.9 kB

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
/*****************************************************
*
* Copyright 2009 Adobe Systems Incorporated. All Rights Reserved.
*
*****************************************************
* The contents of this file are subject to the Mozilla Public License
* Version 1.1 (the "License"); you may not use this file except in
* compliance with the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS"
* basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See the
* License for the specific language governing rights and limitations
* under the License.
*
*
* The Initial Developer of the Original Code is Adobe Systems Incorporated.
* Portions created by Adobe Systems Incorporated are Copyright (C) 2009 Adobe Systems
* Incorporated. All Rights Reserved.
*
*****************************************************/
package org.osmf.elements.audioClasses
{
import flash.events.Event;
import flash.events.ProgressEvent;
import flash.media.Sound;
import org.osmf.events.LoadEvent;
import org.osmf.media.MediaResourceBase;
import org.osmf.traits.LoadState;
import org.osmf.traits.LoadTrait;
import org.osmf.traits.LoaderBase;
[ExcludeClass]
/**
* @private
*/
public class SoundLoadTrait extends LoadTrait
{
public function SoundLoadTrait(loader:LoaderBase, resource:MediaResourceBase)
{
super(loader, resource);
}
public function get sound():Sound
{
return _sound;
}
public function set sound(value:Sound):void
{
_sound = value;
}
override protected function loadStateChangeStart(newState:String):void
{
if (newState == LoadState.READY)
{
if (_sound != null)
{
_sound.addEventListener(Event.OPEN, bytesTotalCheckingHandler, false, 0, true);
_sound.addEventListener(ProgressEvent.PROGRESS, bytesTotalCheckingHandler, false, 0, true);
}
}
else if (newState == LoadState.UNINITIALIZED)
{
_sound = null;
}
}
/**
* @private
*/
override public function get bytesLoaded():Number
{
return _sound ? _sound.bytesLoaded : NaN;
}
/**
* @private
*/
override public function get bytesTotal():Number
{
return _sound ? _sound.bytesTotal : NaN;
}
// Internals
//
private function bytesTotalCheckingHandler(_:Event):void
{
if (lastBytesTotal != _sound.bytesTotal)
{
var event:LoadEvent
= new LoadEvent
( LoadEvent.BYTES_TOTAL_CHANGE
, false
, false
, null
, _sound.bytesTotal
);
lastBytesTotal = _sound.bytesTotal;
dispatchEvent(event);
}
}
private var lastBytesTotal:Number;
private var _sound:Sound;
}
}
Want the latest updates on software, tech news, and AI?
Get latest updates about software, tech news, and AI from SourceForge directly in your inbox once a month.